Mighty Silverfist arena and fight design
#4279996287
This minibos arena and boss fight are problematic in several ways: 1. Once you get there you cannot disengage: boss will agro instantly as player respawn at checkpoint blocking the ability to use portals and will chase player infinitely. So there's no way to prepare for the fight if you're not ready yet. 2. Monsters from all around will randomly get agroed and make this fight even worse. 3. Most his attacks hit very hard and instantly kill player, that makes him harder then some bigger bosses. Even worse, his backroll has little to no telegraphing and stupidly high damage. Overal it's a very fun boss, but he has some major issues that needs to be dealt with imo. Last bumped on Dec 19, 2024, 1:58:53 AM
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