Giving up for now..
And it looks like i am not alone.
I am at the end-game.. and i have given up.. too much time is lost when you get killed just just once and you loose the map and need start over, and the same with trials... and you die by simple things you cant even see properly.. it means i havee to dogde back all the time in fear of somthing exploding, i can´t see, it gets too repetetive and boring, and time consuming. i will wait and see if they finde some solution to this, but right now it is just annoying and waist of time, playing the game as is, is not worth invisting time in.. Last edited by rimasijan#1653 on Dec 19, 2024, 9:14:38 AM Last bumped on Dec 19, 2024, 3:49:17 AM
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Maybe you could try a more tanky build to prevent those one-shots.
PoE has always at least tried to encourage a mix between offense and defense with mechanics like exp loss etc. If there was no real punishment for dying there really wouldn't be much incentive to sacrifice DPS for defensive stats. With that said I agree that its a bit too harsh currently in mapping. |
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1 death is just stupid
why have 6 portals then nothing drops to fill your inventory anyway so know need to portal out game don't even feel fun when playing it for me anyway |