How long should it take to reach 'late' endgame?
There's a lot of feedback around build power, deterministic crafting, loot quantity and difficulty.
This might be wildly off, but I get the feeling some of the feedback and wishes are guided by the 'League' format where people want to be able to get their build into the highest difficulty content within a week have their gear 'finished,' or be playing the market. But, should we maintain that target for PoE2? Should gear be left somewhat to RNG and not deterministic so that 'completing' a build is a longer term goal? What is the expectation in time to get a character into late endgame and is that good/bad? The campaign is great, other than the excessive walking around and backtracking, should there be some focus on doing more with that then relying on just maps as endgame and an expectation to be there asap? Last bumped on Dec 18, 2024, 5:49:34 PM
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