Endgame Loop
I feel like there needs to be a significant amount of variety in the endgame loop. There are world gens that are very succinct and many are just blocks of cheese. The idea of "kill rares" all the way through the thousands of maps can't last.
My idea: Have map objectives that are tied to the first attribute of the tiles. Like if the first attribute is Ritual, have that be the map completion criteria. If it's delirium tell players to get the 4th reward. No extra content/irridated can be variations of rare killing objectives. I think this is a major gripe that a lot of players seem to not really signal to, they all say generic like "thing hard, one portal, not rewarding, doesnt feel good, backtracking" but having the objective of maps being significantly more broad would allow there to be some level of player agency and variance in the endgame loop experience allowing for favorable experiences instead of a baseline expectation for a map. Last edited by OverlyAggro#3474 on Dec 18, 2024, 2:24:51 PM Last bumped on Dec 18, 2024, 2:24:11 PM
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