[Blood Mage] SewDough's Ethical Bloodbone.
Hello!
I've been on the fence about sharing my build with the community as things are constantly getting nerfed for balancing purposes (which is totally cool! We're in EA after all), but after seeing the patch notes for 0.1e, I've decided that in order to nerf this into the ground, they'd have to nerf core aspects of the game itself (crit, phys, spell damage), as it doesn't rely on any cast on X trigger or meta skills, pin buildup, etc. It's a very high risk / high reward playstyle, similar to Most phys based Slayer's from PoE 1. This is a build revolving around Bonestorm for bossing, and detonate dead / bone cage for map clear / CC. Core mods: Increased Spell Damage Increased Spell Physical Damage Increased Physical Damage Increased Critical Hit Chance Increased Critical Hit Damage Bonus Damage taken as Mana Life Recoup Passive Tree: Ascendancy Tree: Here's the full breakdown (Best I can do until we get PoB for PoE2): https://mobalytics.gg/poe-2/profile/7e6b540d-4398-43cc-bef4-2d45533ccd41/builds/04f994cd-01f6-4ba8-9d35-0cf2acc1f64a Last edited by SewDoughOfficial#5478 on Dec 18, 2024, 11:04:07 AM Last bumped on Dec 18, 2024, 10:58:19 AM
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