Trial of Sekhemas - The Real Issue (My POV)
I am trying, very hard to understand what the hell you are doing with this game, real life is punishing enough for most people, we don't need to be punished every 15 seconds for small stupid crap in a video game on top of it.
It honestly seems like you're trying to have a 'mythic raider vibe' with all this long winded trial content but it's just not working. I just did my T3 trial of Sekhemas, got to the last boss with ~5k honour to go. Was in good shape, had 40% movement speed buff. Was cruising. Big scorpion guy decides to run around and dive bomb the ground for ~25seconds, I had no idea what was happening, never seen this scorpion before. He's not stopping this dive bombing and not taking damage while he's above ground. So, I see some switches on the ground that I used to open doors in previous chambers, so I figured maybe I need to step on one to stun him while he's above ground. I time it, step on the switch and it just starts shooting poison arrows at me. Absolutely obliterates my honour. Naturally I honour die and get thrown out like Tiny Tim asking Scrouge for a quarter. You cannot make us sacrifice an HOUR worth of excruciating content in order to -LEARN- a boss fight. That's not how this crap works. At that point it has VERY LITTLE to do with skill and all to do with a time sink. Is that really how you want to design your mechanics? Purely based on time invested? Because that's not fun, at least for most people. This game is not WoW mythic raiding, you can't reset directly at the boss (even though you should be able to, uncertain why you are hell bent on punishing people for literally every single small misstep imaginable). So having boss fights with stupid mechanics that we've never seen before after being mentally drained from all your dumb puzzle micromanaging crap for the past 60minutes+ is absolutely toxic and infuriating. As such example, I have never seen that scorpion boss in any content before, it took me over an hour to get to it just to not understand what's happening, get clapped by a booby trap and lose my entire time investment. It literally made me want to instantly alt+F4 the game. RESPECT YOUR PLAYERS' TIME. There are many ways to have non-infuriating difficult content. If I had 3-4 deaths on the boss and I die every time, fine. That's on me. But expecting me to invest time Further to, the second you nerfed CoF you should have refunded our ascendancy. The ascendancy points between frost and lightning are ENTIRELY different and it's quite disgusting that you are choosing to die on that hill. Your entire reluctance to show the smallest amount of compassion for what would seem as your own design error is absolutely disheartening. You know who also did that? Blizzard. They eventually learned, but I think we can all agree it was far too late for them. Let's hope you wake up before you get to that point. Last edited by Phenomanon#0759 on Dec 18, 2024, 11:36:47 AM Last bumped on Dec 18, 2024, 5:52:47 PM
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It’s important to remember that there is a 3rd trial in the works. So when we have all the content your first 3 ascendancies will come from doing the easiest versions of 3 different league mechanics. And your 4th will be choosing a harder version of one of them.
Right now it seems massively overtuned. Your third ascendancy should really be 2 floors of sehkimas not 3. Last edited by CooCooCaCha#5529 on Dec 18, 2024, 11:09:47 AM
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Hate the honor mechanic. Not fun at all imo
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" It really doesn't matter. They are more than capable of tweaking content for the current circumstances. Further to, that doesn't change my perception on the current design. Making us throw away 60-90 minutes on tedious irritating content just to LEARN AN ENCOUNTER is not okay. That is horrible design and should never be accepted as standard. |
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" I was not even close to dying either, it never broke through my energy shield. |
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" If it takes you 90 minutes to do 1 floor then there’s something wrong with your build. I did it first try as a warrior before any of the nerfs. |
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The trials are too long maybe? Two floors is ok but anything more makes it feel like a job. A bad job you don't like. Maybe a shorter trial experience would be better. They remind me of season 2 of Diablo 4 which was awful.
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One consideration that I see often omitted from the conversation it this:
1. You could beat Izaro's lab, if well geared and with knowledge, on the first try of each of the four versions. As a softcore SSF, I'd usually do the first 3 on the first try and die to the 4th Izaro once. 2. Here, due to the nature of the Relic chest, aiming to make runs easier over time as you accumulate relics and slots, it doesn't seem possible to beat Sanctum on the first try of each ascendancy. Thus, everyone from PoE1 who expects a modest challenge is surprised to run into a mechanic which you are supposed to failed on numerous times until you both accumulate the knowledge and also accumulate the good relics (75% honor resist, max honor, etc). Newer players, probably have it even worse. When you finally beat the thing with 50K effective honor (12K, 75% resistance), you wander if you want to do this again on a new character. These amulet chests in the final treasure room though . . . *Contemplating another run like an addicted masochist |
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Just like when lab came out in PoE and everyone cried just as much if not more, you can always just buy your ascendancies, and it takes less than 5 minutes to do.
Seeing people sell 4th ascendency runs for 50ex/1div, with the last boss already up, all you need to do is pay and join. Every day that price will go down. Even YEARS after lab was out I still saw people buying lab completetion. You really honestly can skip this content if you want. |
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Selling carries for ascendancies should not be a thing. I would appreciate if they left that as a solo self challenge. Which would make sense in Sek.
That said, they definitely need to fix the encounters within and the penalties that ensue. |
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