Weapon sets and minions "command" skill
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Bug Report ID: #485266590
If you chose to use the command skill ony in set 1 or 2 (and not both), the minions will be removed when swapping weapons, even if the amount of minions is the same in the first tab "Minion info", if you uncheck the command skill in "Command" tab, minions will be removed when swapping. Spirit is not the issue, same spirit on both weapon sets. Example with Sniper minion: Minion info tab: ![]() Command tab: ![]() Swapping weapons to set 2 in this scenario will remove the snipers, which I assume isn't intended. It says not enough spirit, even tho 84 spirit is available, and 2 Snipers are 44 spirit. If you check the weapon set 2 in the "Command" tab again, the snipers are summoned. ![]() Last edited by drtoio#4341 on Dec 18, 2024, 4:37:12 AM Last bumped on Dec 19, 2025, 2:55:16 AM
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At long last I started using weapon skill points on my minion build (Skill Effect Duration nodes for Curse / Offering) only to encounter this bug. +1.
Last edited by Blinky010#6134 on Jan 31, 2025, 11:59:16 PM
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+1. Just noticed this too and it sucks. You want us to experiment with weapon sets? Fix this bug.
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+1
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How is that still a thing a year later? Please do something about it. Literally impossible to do any sort of hybrid build with the the Djinn ascendancy.
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Adding on that I've also just ran into this problem.
It would be nice if I can set my command skills to weapon set 1, and my offering and curse skills to weapon set 2, but it's just not feasible right now. I suppose I could manually swap my weapons, but the problem with this is (especially with the new command skills with the Disciple of Varashta ascendancy class), once I use a skill bound to weapon set 2, the game disables my command skills, and when I manually swap my weapon to go back to weapon set 1, the command skills starts their cooldown, even when they were ready before using a skill bound to weapon set 2. So it's not even a matter of inconvenience, it is unplayable in this current state. |
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