Map brick on death reasoning
Hi ggg, long time player here.
This must be a repeat for the team but since we still have no response from you yet, I'll just shoot the question. What is the reason to implement "brick the map" on death in softcore poe2? I understand the game is in early access and you are trying your best to make it more and more enjoyable everyday but this particular aspect of the new game is mind boggling for me and many in the community. It truly takes away the joy of going back and taking revenge on that boss or rare or maybe just pickup that final rare boots from ground. Request your response on why the mechanic exists or even better, removal or this mechanic and let softcore have 6 portals for mapping. Thanks. Last bumped on Dec 18, 2024, 1:36:50 PM
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This is the POE1 sub-forum, use correct sub-forum.
“Freedom is what we do with what is done to us.”
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