Performance issues with Earthshatter

After the pillars created by earthshatter are destroyed, they produce a lot of small particles/rocks that cause quite a bit of drop in fps, however, i noticed that even after quite a while after they visually disappear from the screen, the performance does not go back to normal.
It is as if the small rocks created by the shattering of the pillars are still loaded, but invisible, causing pretty bad fps drops. While mapping and during the campaign it's not really an issue, however during bosses it can be pretty annoying, since the screen gets all pixelated from dynamic resolution, and results in pretty bad performance and visibility.

Here's some screenshots:

Before


After
Last bumped on Jan 9, 2025, 8:57:51 AM
Also have this problem. You can use the "Dynamic Culling" option in "Graphic Settings", it solves the issue but game looks worse
I tried dynamic culling and indeed it sorta fix this issue, however, dynamic culling doesn't work very well with dynamic resolution, it results in extremely blurry screen, to the point i feel kinda forced to pick one over the other, since they both seem to share the same option of "Target framerate" (dynamic resolution seems to kick in first before dynamic culling, which results in blurry screen because of the lower resolution, but no culling, so the small rocks from the pillars still present).

It would be better to simply make it so the cracks from the pillars don't linger forever, not relying on dynamic culling to achieve this.
Last edited by matheushz#6277 on Dec 22, 2024, 1:41:31 PM
Enabling dynamic culling without dynamic resolution fixed for me, before was sitting at 15ish fps after using three boneshatter totems + warcries.

3060 ti
ryzen 7 5800x
I'm having the same issue. Dynamic resolution makes the game playable, but it looks so bad. This is especially the case after a long boss fight where you've used a lot of earthshatters in one location. Even when the boss dies and you stay in the area idle for several minutes the fps never returns to what it was when you initially arrived. Dynamic culling works much better, but I don't like the idea of stuff being hidden from me.

There is definitely a problem here with how the game is cleaning up resources. I hope this is addressed soon. I love the Warrior's slams and explosions.
Last edited by cranknnutz#7285 on Jan 9, 2025, 9:01:27 AM

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