Cast on Ignite + Burning Ground, and Cast on Ignite + Demon Form

Cast on Ignite + Burning Ground:

Cast on Ignite builds extremely quickly on non-ignited enemies standing on player created burning ground, to the point that it seems likely it's unintended. Example would be using Incinerate's burning ground created at max stages and making an enemy walk over it without hitting them with incinerate itself. On bosses this will trigger Cast on Ignite multiple times per second with no investment into energy gain even for a skill like Comet.


Cast on Ignite(CoI) + Demon Form:

There seems to be some odd interactions with Weapon Set 2(WS2) and these two skills. While CoI is set to "On" for WS2 (even if no weapon is equipped), Demon Form cannot be activated. Turning on CoI for WS2 also disables the checkbox for Shapeshift unless it has already been selected. Once Shapeshift and WS2 are both on, if you turn Shapeshift off and on again, turning WS2 off will also turn Shapeshift off.

Finally, by turning on Demon Form first and then turning on WS2 for CoI after, you can actually enable CoI properly for Demon Form regardless of WS1 and Shapeshift CoI selections and which weapon set is active (but still disabled). Comparatively, WS1 and Shapeshift selections do nothing to allow for CoI in Demon Form.
Last bumped on Jan 9, 2025, 9:30:36 PM
+1

Enemies running through burning ground generates crazy amount of energy.
Yep, burning ground ignites are building energy way faster than anything else.
IGN: Laubblaeser

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