Passive Tree - Node lines should have better visibility
I'd like to raise a small issue with the visibility of the passive tree.
At this time, unlocked nodes, possible to unlock nodes, and Weapon Set 1 nodes, are three shades of orange. This can get very confusing, especially when zooming out. The set 2 green color is great, so I assume a red or blue can be used here to improve visibility. I apologize in advance for not adding an image, kind of complex from my phone. Last bumped on Dec 18, 2024, 6:04:19 AM
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Agree with this, but also in general the UI readability in the game is really poor.
The character panel is a great example, where most of the text is too small and important information such as resists % is not visually prioritized. Too much extra space wasted and not enough clarity. Names of other players in-game is unreadable, as is the text at the top of the screen announcing where you are travelling to when you take a portal. Good luck using the minimap overlay when it's pale blue colour blends perfectly with a tan or sand coloured environment. Then there's the overworld map. My buddy had to convince me there were + indicators on some of the point of interest icons as I couldn't see any even when I got up off the couch and peered into the screen. Not to mention there's almost no distinction between the light grey colour of them when they are active versus the other light grey colour when they have been completed. POE has always been about needing all the information you can get, and so far the console UI is doing a poor job of giving us any of that information clearly. |
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Seconded on the objectives thing.
I took an effort to use the difference from existing completed objectives to find out which are still active, but really there's absolutely no reason not to fix the coloring. |
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