Two things
Two things I asked myself:
1. People complain about minions and their behavior or not following them. There is a dedicated, free minion command button. Do people know and use it? 2. People complain that melee is too difficult. When you hug the bosses, they default to really, really weak auto-attacks, or some bosses, like the Titan, do NOT have close-range attacks. The only things that are dangerous in this fight are the rotational bullet hell when you stand in front of the face and the long windup cone where you need to hide behind the sword. But anything else is completely out of range of being dangerous. And that's just one example. As long as you hug the bosses, most of them default to low-damage auto-attacks, which block and armor can mitigate or even ignore. So, do people know this? Last bumped on Dec 16, 2024, 9:42:49 AM
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I'm with you on the melee. A lot of bosses don't do much if you hug their butt.
As for minions, I use the dedicated command button on my mouse and in boss fights I love dodging stuff with them and myself and it's great. However, the issue with minions comes from body blocking and hallways where they get really easily stuck and using command can make them dance in place or meander through minions and also messes a bit with the way they target and fight and sometimes will cause minions to stand by enemies without attacking. It's mostly great, but in many select maps minions are notably messy. Now in general you can try and avoid those maps and it's fine. I have all the minion movespeed on the tree and run with them, but it's easy for batches to get stuck and fall behind off screen then you have to wait for them to respawn and it's not unplayable, but does feel a bit hindering to continually maintain. (I also have max revive time to mitigate this). It's certainly fun still and playable, but can feel frustrating where I don't think it has to be with some tweaking. |
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" Shh, if they had to admit there were solutions to nearly every issue they complain about then they'd have to face the realization that why they're failing isn't because of the game. !! |
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" I just played my melee character, and the Titan is insanely trivial when face-hugged. I whittled him down with lazy Perfect Strikes and auto-attacks. My ranged character, on the other hand, died so much to that bully. Same story for the Ghosts and Hyena-taur. The Wolf was a bit more difficult, but nothing I couldn’t handle with two tries. I mostly died because I stood in the wrong AoE. I plan to build my minion setup around binding the command to mouse two or one, so I can send them where I want to pinpoint their aggro and avoid AoEs. This should be doable while WASD-ing. |
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" Cool, i will also just do it like this, sounds fun. The "getting stuck" parts seems like bugs i hope they iron out! |
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When people complain about melee being unavaiable its not about bosses. (Bosses in this game, especially in campaign, are super easy content, and most enjoyable at times). We (I will include myself with my monk) complain cause the yellow mosters have affixes that leave certain bad things on the ground that can one shot blew you up, or blew you up after they die, or even if there is no yellow monsters, some kind of creatures have mechanics that totally melt you when they appear in multiple during mapping. That things, which are trivial to dodge when ranged. Bosses are fine, its the rest that screw melee characters.
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That almost sounds like paying attention to boss mechanics and learning them.
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" Except it does not, cause yellow monsters have random affixes which you cannot pre-learn or even predict, and since maps are one time do-or-die you cannot even "replay the fight" with that monster. Which ranged chars comfortably skips cause by definition they are at range at which they do not have to worry about close range explosion mechanics etc. They just need to kill and go far away (ofc simplified describtion). |
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" Mapping is a whole new beast, but we are talking about bosses, not rares. There is no recipe for them. You either kill them or they kill you—no hand-holding here. |
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