Act 3 Normal Becomes A Trap (No Waypoints Accessible)

I figure it won't be an issue once there are more acts, but right now Act 3 Normal becomes a trap once you have finished it. There are no ways to leave without running through a whole zone.
So if you go to a 'present' map once it is done, your waypoint takes you to a version of the zigg a3 town without a waypoint in it. The door now takes you to act1 cruel, with no waypoint in zone. The other zones connected to the zig do not have waypoints by their entrances. It's a total pain in the ass, please enable the disabled waypoint in present act 3 town after act 3 completion.
Last bumped on May 10, 2025, 4:41:48 AM
No PORTAL in town!!!!
Please fix this. Just joined a party to complete a trade who was in act 3 (past).
Gateway takes me to cruel riverbank.
Portal in riverbank brings me back to ziggurat encampment.

Going to have to hike it in zone to find a portal in jungle ruins...
It is quite awkward at the moment.

If you have a hideout, you could use "/hideout" in the chat field to go to your hideout and have access to a waypoint. However, which map you see for Act 3 can also change from using the Gateway.



For what it is worth, there are three Ziggurat encampments:

i) Present encampment with a waypoint (a portal from the Riverbank seems to bring you here if you happened to enter the Gateway from the Past; taking a waypoint in the present to the Encampment will also bring you here);
ii) Present encampment without a waypoint (where you end up after taking a portal from the Riverbank after entering the Gateway from the Present);
iii) Past encampment (with a waypoint)

If of interest, see my other post for more info on how you end up at each encampment and how your Act 3 map can be flipped between past and present.

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