Tonhão’s Bug Report #6 - Xbox - Act 3

Platform: Xbox Series X
Language: Brazilian Portuguese
Class: Chad Titan


Bugs

1. Titan Extra Inventory Transfer Bug: It is not possible to transfer currency or gems to the chest using the Y button if the item is stored inside the Titan’s extra storage.

2. Asset Position Bug: In the submerged city of the Vaal, a vase-like structure blocks the door of a house, preventing monsters inside from chasing the player.
- Assuming the entrance and waypoint are located NW, the house is to the south, slightly far from where you summon Oswald. If coming from Oswald’s position, you’ll walk left twice (imagine an inverted “C”).
- Another house with the same issue is located to the north in the same section, near the bridge connecting the 2nd and 3rd sections of the map.

3. Ambush Only Happens Once Bug: In the 4th section of the submerged city of the Vaal, when you reach the nest, if you die, you won’t be ambushed a second time.

4. Submerged City Lag: While fighting the large enemies with logs in the submerged city, lag causes positions to shift (e.g., enemies lag and appear at a new location).
- It’s unclear if this is a connection issue or a bug. Similar behavior occurred with the fast enemies.

5. Constructor Door Frame Bug: In the Utzaal Treasures quest, the constructors do not break door frames when passing through them.

6. Mektul Construct Drag Bug: Mektul can drag the constructor into the lava while running. (made me lose an essence, bastard).

7. Alva’s Dialogue Bug: After defeating the horrendous and disgusting fat lady, when delivering the item that opens the door to Alva, a date is displayed instead of a dialogue: 12/2/2024 12:00:00 AM (Temple of Kopec is the dialogue choice). Ps: Who was the sick f that devised that abomination, ffs I had just eaten, I almost threw up. F u, and also great job.

8. Utzaal Flickering: In Utzaal (past), frequent flickering occurs during fights and exploration. Floor tile textures flicker even when the player isn’t moving.

9. Vaal Spear Bug: When hit by a spear from an enemy with a rope attached to it, the rope remains connected to your character after the enemy dies. The rope stretches as you walk, and you must travel two screens away for it to disappear.


Translation Issues

1. Alva’s Dialogue After Defeating the Construct:
- Alva’s dialogue in camp says: “Bom trabalho com essa construção”. This should be corrected to: “Bom trabalho com aquele construto”.

2. Oswald’s Dialogue About the God Monkey: Oswald’s dialogue about the god monkey is cut short at: “it’s you that’s got to go in there.”

3. Maps Translation Issue: On the map screen, the L button is labeled as “Lenda do Mapa”. This should be corrected to: “Legenda do Mapa”.

4. Support Gem Skill Description: The description for the support gem skill “Morte Incandescente” is not fully translated to Brazilian Portuguese.

Last bumped on Dec 15, 2024, 11:24:45 PM

Report Forum Post

Report Account:

Report Type

Additional Info