2nd passive tree interaction with delayed damage in weapon switch

Say I play as mercenary and have invested in 2 trees:

Tree 1: focus on grenade damage

Tree 2: focus on bolt damage

Now I bind skills on two different weapons, which corresponding to tree 1 and 2

Weapon 1 (Tree 1): link to gas grenade

Weapon 2 (Tree 2): link to explosive shot

In action I throw the grenades using Weapon 1 and switch to Weapon 2 to fire explosive shot for detonation. So what will be the situation:

Does the gas grenade take all the benefits from Tree 1 (grenade focused) because it has been thrown out? Or,

Does the gas grenade loses all the damage traits from Tree 1 because I have switched to Tree 2 for bolt detonation?

I guess it all comes down to when the damage multipliers are being allocated for calculation?
Last edited by kabutomj#6504 on Dec 14, 2024, 9:11:28 PM
Last bumped on Dec 19, 2024, 6:18:36 AM
Based on how weapon stats are remembered I'd guess your Passive Skills are also remembered.
I'm using Lightning Rod with Weapon Set I and Lightning Arrow with a Quill Rain Bow to proc it fast in Weapon Set II. Quill Rain has very low damage, something like 7-9, but Lightning Rod's bursts still deal damage as if I had my Bow in Weapon Set I equipped.

So I think for delayed Skills the only thing that matters are your stats in the moment of using the Skill, but this is only a guess.

Might be worthwhile to test this in more detail, maybe with summon skills it is easier to see.

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