Why do slows take a hit per person in party?

Even if it's a balancing bit why is it 10%, that means with a full group you have -50% just from the group not to mention magic mobs have what was it like 15% and 30% for rare totaling at 80% reduction. Uniques are 50% according to the tooltip so with a full group are slows just useless when bossing? Unless this isn't additive but the tooltip seems to imply it is...

Is there enough slows to warrant this?
Last bumped on Dec 14, 2024, 11:27:04 AM

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