Interaction Feedback/Suggestions
I'm enjoying the game but these few things stand out to me when trying to interact with the UI & my Character;
- the Map Overlay panning feels slow. A slider or a range of options for map overlay panning speed in the options menu that provides a range above the current speed would fix this. - clicking on every item to pick it up can be exausting. A bind-able input that allows you to pick up an item with one key press, when you hover over it with the mouse would fix this. For example, in other games like this I press 'E' when mousing over items to quickly pick them up so that my other hand doesn't get tired as quickly. The current Key Pickup in Game > Key Pickup > Use Bound Key is a combination key. It still requires you to left click on dropped items while holding down the assigned Bound Key. - Many stats have no totals in the character window, forcing me to track & store a ton of modifiers outside of the game. I can't remember what I need to do after the inital planning stage otherwise, since there are so many modifiers. Some examples are cast speed %, crit chance %, crit damage, item rarity %, etc..Adding more character wide modifier totals to the character window would make build planning feel so much better. - I'm not sure if this is in game but I haven't found it yet if so. The ability to quickly drop items onto the ground like you can when moving items to your stash. I often fill my inventory to sell stuff at the vendors but if there are higher tier items on the ground i'd like to take those instead, so then I drop items to pick new ones up but it's slow compared to other games similar to this one. Last edited by Kumaika#9271 on Dec 28, 2024, 8:32:01 PM Last bumped on Dec 28, 2024, 8:06:53 PM
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Removed one suggestion, added others. bump for visibility, hopefully that is allowed.
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