Minion collision
FOR THE LOVE OF GOD remove minion collision. I have 6 Skeletal Brutes, and 4 of them are standing AFK in the tight corridor, while only 2 are attacking smth. 9/10 minions build are unplayable because of that. Or you just want all players to play fuckign flame wall arsonist? zzzzzzzzz.... what a shame, such a good summoner rework and it's all for nothing cause we have traffic jams on our maps
Last bumped on Dec 30, 2024, 3:33:53 PM
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Yes minions are constantly stuck with each other in narrow spaces.
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They should remove the complete body blocking.
It's just annoying, either in the minion build and/or in co-op. |
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I don't think they will just remove collision completely. I think setting size unit to 0, like they did with player dodge should be enough, so minion can really fit any gap they can.
As someone who plays full skeletal reavers only (and 1 cleric), it's driving me crazy |
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I Hope they do i got much mor as 6 minions and i only fight with 40% of them cause the rest is stuck somewhere
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Big problem for minion build, especially in narrow dungeons like Crypt and Mire.
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Minions should not have collision with one another, same way they don't body block the player. That will most likely solve the issue. If you want to avoid that they all stack up in one spot overlapping one another, which would admittedly look stupid, turn on some sort of pathfinding after the minions is within attack-range of a target, so they can shuffle around a bit there, but make it lenient enough so that it doesn't care all that much if there are some overlap. I have no idea why you decided to have collision on allied targets. Sure, body blocking enemies is cool, but the way they behave now, clearing content with minions is such a slog compared to any other build. You are slower than someone only using the shield drums to kill enemies because most your minions are standing around looking stupid. There is no way you playtested this and did a tower in maps and figured this was fine. It's incredible that this went live, it is so incredibly frustrating.
Edit: After a bit more experience and looking for ways around it, at least it is possible to equip and use a secondary weapon set that swap the minions out and then swap back to the weapon set with them enabled to move them from room to room, but this is still clunky and can be really risky as the AI will still sometimes not know how to engage the enemy and stand there. As a bonus is balls melee minions up nicely though, and it looks kinda cool. Last edited by Absconditus#0168 on Dec 30, 2024, 11:04:40 PM
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" and Augury, and Lost Towers, and Sulphuric Caverns, and Mineshaft, and Seepage, and Abyss, and Hidden Grotto... So many cool and well designed maps I can't fully enjoy because of how bad my minions walk through them. I'm almost abandoning Witch and waiting for the minion pathing to be fixed and playing something else meanwhile, because I love the game, but it's so stressful sometimes to run these maps because of this =/ |
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you will regret what happens if they grant this request.
Bad Things for summoners, Thinking ahead can be a real curse i tell ya. Innocence forgives you Last edited by SilentSymphony#3358 on Dec 30, 2024, 1:53:24 PM
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+1
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