Warrior so far is horrible.

Forced movment built into the skills which only moves in a straight line and gets stuck on terrain randomly makes the playstyle incredibly clunky and inconsistent.
Which is exasperated when playing with multiple people cause you miss more often then not as its gets harder to predict monster movement with increased player count. Sure i restart from check point less but my expected relative contribution also feels like it decreases.

Playing on keyboard and mouse with AWSD movement. If the solution is to play with controller then that just means the PoE2 isnt for me. (I have health issues relating to my thumb joints but even before that was a thing i have never been comfortable with dualstick control schemes.)

Sanctum as ascendancy mechanic, so promoting glasscannon avoidance builds. Yes because favouring ranged is the way to go...

Honestly right now id rather go back and play melee in Settlers of Kalguur.

Yes Im bitter, I was told melee was going to be different in PoE2 I just didnt expect it to feel worse.

I also tried ranger but i couldnt get into it past the first 5 levels since its just run backwards while firing your strongest attack.

For me the movement incorporated into the skills needs to follow the mouse pointer if they should even be there. Why does rolling slam which animates as partly areal traverse get stuck on every little terrain piece. Also sanctum as trial needs to go. Labs where predictable and could be learnt for that day while Sanctum is just completly random especially since you cant review your path ahead of time.
"Fixed a bug with the trigger gems that cause spells to automatically cats"
WHERE ARE MY CATS! MY SKILLS DOESN'T BECOME CATS!
Last bumped on Dec 13, 2024, 6:31:03 AM

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