What is safe to build?

What are we even supposed to build in this game without risking a nerf after investing 40+ hours into the campaign? What exactly does their vision entail for viable builds? It can’t be high DPS, and it probably can’t be tanky either, so what are we even meant to create?

It’s baffling how we went from a game that thrived on build creativity to one that feels like it’s being designed by Blizzard. Was there really no better way to create a more challenging game than dumping all the frustration of Ruthless onto us? You expand the zones and maps by 100x but then remove movement skills—that’s your solution to slow the game down? On top of that, you double down with restrictive mechanics by tying skill gems to weapon types.

I can’t believe we waited all these years, excited by the promising ideas we were shown—like the long-awaited separation of gems from gear—only to end up with this.
Last bumped on Dec 13, 2024, 3:21:41 AM

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