Feedback for the devs: quick hits

Gameplay
1. After failing the Trial of Chaos, the player is returned to the alter. However, the door is still open but cannot be selected. To access the Trial again, the player must use the alter twice - once to close the door and once to open it again. The door should be closed and the player should interact once with the alter to reopen it.

2. In game tooltips explain what Presence and Aura are but they don't describe where radius modifiers come in. Extending Aura tooltips to explain how radius can be increased would help.

3a. The map overlay in Utzaal (past) was much harder for me to read than in other areas. I think this is because the non-traversable area on the overlap is roughly the same color as the pavement around the player. In other areas, the ground is darker so the overlay has more contrast.

3b. I have deuteranopia (red/green colorblindness). This might contribute to 3a. But damn a colorblind mode would be awesome. Seeing poison on the ground amidst jungle grass is a struggle for me.

4. In the Act 3 quest to turn on the two generators in Utzaal (present), I found it really annoying that there were exactly two Medium Soul Cores on the map. Definitely spent like 10 minutes just running around a near-empty map trying to find the one core I missed. More cores or perhaps dropping a marker on the map if the player has been by an objective and missed it with their eyes - either of those would help a lot.

5. Support gems are super important but there's a high UX barrier to understanding which are available to a character. If the player cuts a gem and sees 6 cuts are available for their selected ability, they might believe those are all of the possible choices (they are not). What I ended up doing was cutting gems willy-nilly then opening my abilities list and picking up the gem to see which abilities lit up. Later, I found that I needed to uncheck the "show recommended gems" button every time I open the Gemcutting menu. Please expose all valid Support gem cuts when a player has an ability selected in the Gemcutting menu. Or at least persist the player's selection to uncheck "Show Recommended Gems."

Economy
1. It's not immediately obvious how the cost for refunding points scales but it's definitely expensive later on. Or at least it feels really expensive when you're just toodling through the campaign. I'm not here to harp on the existing discussion about costs, just something I ran into.

2. It would be GREAT to have a "refund all" option when undoing passive points. Especially early in the campaign, clicking through several nodes to unwind most of my choices was not a good experience.

3. I already have 100 augmentation orbs and that's probably a lifetime supply for me. It may be worth including a small, in-game tutorial on how to use loot filters. I probably could've used that.

4a. Do Quarterstaves really need to be double the width of casting staves? I'd appreciate them being the same inventory width.

4b. I really wish we had a little more space to carry things. Inventory management is cool but this gets tedious very quickly.

Misc
1. I had to troubleshoot a ton of crashes after patch 0.1.0c. Ultimately, it seems to have resolved by setting the Renderer = Vulkan. I wonder if it might be worth setting that as the default for the time being? I've heard a lot of other folks online had similar issues.

2. I wish there was an easy way for me to see what was consuming my character's Spirit. Not sure where would be the right place for this information but I needed it most often when in the skills menu.

Positive Stuff
1. I've been having a ton of fun playing this game! Once I got used to WASD in the isometric format, it has resulted in much more control than I had in Diablo.

2. The pivotal boss fights in the campaign are SO GOOD. Every time I find one, I am constantly impressed with the visual design, voice acting, and inventive mechanics!

3. I really love how fast units feel FAST and strong units feel IMPACTFUL. Y'all really nailed the distinction between unit types both in sound and visual design. Love it!
Last bumped on Dec 12, 2024, 6:03:21 PM

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