[Feedback] QOL proposals to dev

Would appreciate, guys, if you can propose something additionally. My points are

1) When you turn on "Display mini-healthbars for Enemies" it should be displayed right over, and NOT after you have dealt some damage to mobs as it currently is + let us adjust transparency
2) Let us turn off ALL effects from allies in party, from player perspective. I mean, if my party uses Walls of fire, Frozen traps, Shock fields, etc - I should have a possibility to not display it for myself, cause it is confusing - where are enemy and where are allied effects? Should i walk out of this pool of frost or is it allied?
3) Let Minions owner adjust minions models transparency, same for each party member individually
4) Can you make new mechanic (based on Pets maybe), so that i have somekind of "Chest on legs", with 2 parts - "for sale" and "for disenchant" -> i put there items from my inventory and this thing moves to town to do it. Let it have some cooldown maybe and\or make it purchasable with real money
5) Why Endgame vendor has Restock button, but in Campaign there is no such option?
6) in Co-op map revealing should be common for both players, not separate, this way splitting to search for something would make more sense
Last bumped on Dec 12, 2024, 3:36:57 PM
I would like to add Free Respec.

Offer gear that is made for the classes. Scepters are for INT based classes STR should not be a thing for a INT based weapon.

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