Exploding death enemies

The actual damage of exploding enemies after dying is way out of hand for two reasons:

Is too high compared to the mobs damage, it makes no sense and not fun that the most damage dealing ability of a creep is their death.

There are too many death animations that would make you think that deal damage and they are harmless and then there are some which aren't as telegrahped and one shot you, and to be honest, dealing with a hard pack / rare and managing to kill him just to die to the random explosion just makes the game feel way too bad.


Overall I think that a hard game has to be very careful with heavy frustrating mechanics like this, most of arpgs are way too overcrowded with this mechanic and it doesn't add much fun tbh.
Last edited by Kokii#4523 on Dec 12, 2024, 1:02:50 PM
Last bumped on Dec 21, 2024, 5:20:00 AM
Agreed one hundred percent. I didn't even notice this much playing Merc, but now on Warrior the number of times I die because I end up standing in some AOE gunk or corpse-explosion honestly makes playing melee a miserable chore.

Get rid of this garbage.

I'm 100% fine with being one-shotted by a boss. On Warrior at least I've had some pretty big struggles against bosses. Not an issue? Dying to random mobs though because everything explodes or AOE area-denies the ground when it dies.

Ugh.
Another issue is the explosions are hard to see amongst all the other effects happening and you barely have a chance to avoid them.

On death/Explosion mechanics are fine, but they become frustrating when they insta kill you without giving you a chance to avoid them. Make them easier to see and increase the time before they explode so that you can at least blame yourself if you died to them.
Last edited by BlueRodian#9479 on Dec 21, 2024, 5:24:30 AM

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