Suggestions Nr. 1
Hello everyone,
During my gaming sessions, I've encountered some gameplay aspects that could be improved to enhance our overall experience. I'd like to propose a few changes that could make the game more enjoyable and user-friendly for all players. 1. Item Rotation in Inventory: Implement the ability to rotate items horizontally or vertically in the inventory by pressing the 'R' key when hovering over an item. This would address the cumbersome 'Tetris-like' management of inventory space. 2. Intelligent Inventory Management: When an item is picked up and there is space in the inventory, it would be beneficial if the game could automatically rearrange other items to accommodate the new addition seamlessly. This feature would prevent the need for manual inventory adjustments and streamline gameplay. 3. Spell Casting Safeguards: For spells like Frost Bolt followed by Cold Snap, if the target is missed, the player loses mana unnecessarily. Introducing a feedback mechanism where the character says, "No, I can't do this here" when no valid target is present would prevent mana loss and frustration, should be done same for other 2in1 spells. 4. Enhanced Double Jump: Adding a feature where a second jump involves a backward or forward flip, depending on the mouse direction, would add agility and excitement to movement. This double jump should cover 20% more distance and include a 5-second cooldown, aiding in critical escape scenarios and adding a dynamic element especially appealing on consoles. 5. Item Evaluation Indicators: To assist especially new players, hovering over an item drop should display indicators such as an up arrow, down arrow, or neutral yellow for no change, and green when a new attribute is added that the current item lacks. This immediate visual feedback would simplify decision-making regarding item value and usability. 6. Diverse Sound Effects: Enhancing audio feedback when walking on different surfaces like grass, sand, or water would significantly enrich the auditory experience, reflecting the game's attention to detail and increasing immersion. 7. AFK Stances: Introducing humorous and interactive AFK stances, such as the character throwing their sword up and not catching, after picking it up from the ground with a comment like, "Maybe I should take a break" or performing a backflip and remarking "I've been practicing this all day; now I need a break" would entertain and engage players during downtime. 8. Auto Pickup for Currency: Expanding the auto-pickup feature to include currency, with a customizable filter either in the game menu or via third-party software, would streamline gathering resources. An accompanying voice or message saying, "I'm too overloaded" when there is no empty slots. These suggestions aim to refine gameplay, making it more intuitive, engaging, and enjoyable. I believe these improvements could significantly enhance the player experience. Thank you for considering these ideas. Last edited by exme#7899 on Dec 12, 2024, 9:10:25 AM Last bumped on Dec 12, 2024, 7:42:57 AM
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