Controller Pain Points

Hey,

I finished the campaign not too long ago using a controller so I thought I would spend some time to share some pain points I hope the devs will fix. I'm aware that these are issues that have been present since POE1 but they stand out to me.

1. Back when I played Diablo 4, there was an option to configure the "interact" button such that whenever your character is in the vicinity of an interactable object, pressing the button would default to "interact" instead of whatever combat skill that button was assigned. In POE 2, when I first did the Escape Trial in Act 2's Ascendancy zone, I found myself having to kill all enemies near a death crystal before the "interact" button would work instead of firing off a skill. I tried turning on "Toggle Targeting" and using the right thumbstick to target the crystal but in practice, it doesn't always target the crystal in one try; I found myself frantically pushing the right thumbstick several times before the crystal is correctly selected. So, my current workaround is to empty the skill slot where my "interact" button is assigned and to use it exclusively for interactions but I'm not sure this is the best way since it wastes a skill slot. Do you think it is better if you could code certain interactions (excluding item pickups?) to be prioritized over skill casts when the character is in the vicinity of those interactable objects?

2. The stashes in the Ascendancy zones in both Act 2 and Act 3 oddly do not have the "Quick Move" function when pressing the "Y" button. Instead, pressing the "Y" button drops items. I think pressing the "Y" button to drop items should be reserved for opening the inventory on its own, not when I'm trying to move items between the inventory and the stash.

Last bumped on Dec 12, 2024, 3:53:44 AM

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