IDEA: Cast on Freeze to trigger on freeze buildup instead of actual freeze

Cast on Freeze was very strong, no doubt. It was especially so against trash mobs, but definitely not so much against the boss since you could only freeze it every now and then.

This made it inconsistent, but the changes made to cast on freeze, however, made it simply bad. Now it's unreliable against trash mobs and worse against boss.

I suggest you'd change it to gather energy on freeze buildup instead of actual freeze. The higher your buildup is and more HP a mob has, the more energy it gets. Then scale it so it is realiable so that it can trigger multiple times against bosses before freezing it and reliably against groups of mobs. Upon hitting the "freeze" stage it could get large energy boost as well.


Maybe something like this:
Hitting a mob with any cold skill gives base 10 energy.
Depending of your freeze build up you get a multiplier X.
Depending of your damage you get a multiplier of X (to prevent using level 1 skills)
Depending of monster type you get a multiplier X (normal 0.5, magic 1, rare 1,5, boss 2)
Upon freezing an enemy you get a multiplier of x2. (you keep gaining energy even when hitting frozen mobs)

Now just scale the multipliers so it's reliable at all situations. Not swarming down hundreds of comets, but constantly throwing one or two.


A few examples scenarios:
I hit a normal mob with frostbolt, I gain 10 energy.
I have 120% freeze buildup, I get 22 energy
I'm using a low damage skill so I get a multiplier of 0.5. Down to 11 energy.
The mob is normal mob with low HP so I get a multiplier of 0.5. I'm at 5.5 energy.
I I have 100% in meta energy gain. I gain 11 energy.

(I have to hit a normal mob 28 times to trigger the cast on freeze with 300 energy comet)

I hit an elite with frostbolt, I gain 10 energy
I have 120% freeze buildup, I get 22 energy
I'm using a low damage skill so I get a multiplier of 0.5. I'm at 11 energy.
The mob is elite with high HP so I get a multiplier of 1,5. I'm at 16,5 energy.
I have 100% in meta energy gain. I gain 33 energy.

(I have to hit the elite 10 times to trigger the 300 energy comet)

I hit a boss with frostbolt, I gain 10 energy
I have 120% freeze buildup, I get 22 energy
I'm using a low damage skill so I get a multiplier of 0.5. Down to 11 energy.
The mob is boss with high HP so I get a multiplier of 2. I'm at 22 energy.
I have 100% in meta energy gain. I gain 44 energy.

(I have to hit the boss 7 times to trigger the 300 energy comet)

In all above scenarios, if I happen to freeze the enemy, I'd gain x2 multiplier. Meaning if the mob is frozen and I hit it with frostbolt I gain twice as much energy per hit.

With my idea it can't trigger 10 comets at the same time like it was before, but instead it can trigger them one after another extremely fast or slow depending on your build, the amount of enemies you're fighting against and their mob type.

The multipliers can be scaled up or down depending how strongly it performs.


P.S. I'd also remove gold cost on respeccing during these early stages if you're throwing in build changing hotfixes. It's very tedious trying to find an alternative way to play when the old build is nerfed and you're out of gold.
Last edited by Brometheus#5422 on Dec 12, 2024, 5:12:04 AM
Last bumped on Dec 12, 2024, 5:55:20 AM
Alternatively here's a simpler version where freeze build up and your damage doesn't directly affect the energy gained, but once you freeze the enemy you get energy per hit instead of energy for freezing it. The initial hit that freezes the enemy counts as one hit, but after that you gain more every time you hit it while it's frozen.

Maybe something like this:
Hitting a frozen mob with any cold skill gives base 20 energy.
Depending of monster type you get a multiplier X (normal 1, magic 1.5, rare 2, boss 2.5)
You gain meta energy multiplier depending of your skills

Example scenarios
I hit a frozen normal mob with frostbolt, I gain 20 energy.
The normal mob has a multiplier of 1. I gain 20 energy per hit.
I have 100% in meta energy gain. I gain 40 energy per per hit while it is frozen.

I hit a frozen elite mob with frostbolt, I gain 20 energy.
The elite mob has a multiplier of 2. I gain 40 energy per hit.
I have 100% in meta energy gain. I gain 80 energy per hit while it is frozen.

I hit a frozen boss mob with frostbolt, I gain 20 energy.
The boss mob has a multiplier of 2.5. I gain 50 energy per hit
I have 100% in meta energy gain. I gain 100 energy per hit while it is frozen.


So even though freeze build up and the skill damage doesn't directly affect the amount of energy gained unlike in the original idea, both affects on how quickly you can freeze the enemy. And only once the enemy is frozen you'll gain energy but hitting it.

This way it would be more in-par with the idea of the skill "Cast on Freeze" since you would gain no energy without the enemy being frozen first.
Last edited by Brometheus#5422 on Dec 12, 2024, 6:09:29 AM

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