Questions about poison
LF help about some questions bothering me since POE1 about poison:
1. some talents making DoT damage faster, how does this work? does it make poisons doing same amount of damage in less than 2 seconds or it still last 2 seconds but the periodic is now less than 1 sec per tick? 2. do skills like GAS Arrow still need chance on hit to poison? since they already guaranteed poisoning? Last bumped on Dec 21, 2024, 4:30:05 PM
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hey,
I don't know about 1, but I'm trying gas arrow as well. From what I understand, the gas arrow poison cloud has a default 100% chance to poison and it will apply multiple poisons during its duration. So you don't need chance to poison on hit. if you play this skill, have you tried toxic growth with it? good damage Last edited by bentleilax#6824 on Dec 17, 2024, 2:39:15 AM
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So, not all of this is confirmed in POE 2 yet. Or might change.
1. If this works like POE 1, increasing the speed of the DoT increases how often it ticks, and should lower the duration too. Same damage, shorter time. 2. Chance to Poison is for non-guaranteed poisons. For instance, you could put that on your basic attack. Or stack it in your Passive Tree, so all Physical damage would have a chance to poison. It does not affect guaranteed poisons like Gas arrow/Grenade. |
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" The way it used to calculate dot is it span the entire hit damage into a damage over time, it basically delay your damage. So yes you want shorter duration because it will do the same damage, but the advantage is that then you can apply an other dot faster. Yea this is all so much more confusing now than it ever was, they kept the stacking but you basically only have 1 stack, and getting more stacks is almost impossible now... A support give you an other stack but since it cut your initial damage im not even sure you want to use it unless you have no other support or somehow found an interaction that is actually worth it, but this alone kill any other interaction with other poison skills, so im not sure what is this all about. Looks like they had some sugar rush before launch... I take it for granted that skill which state they poison don't need a poison chance, only those that don't poison do. For example it might be just better to take the hardest hitting skill like the hammer of the god to apply poison, but since its not a poison skill you would need some % to poison for it to work. Honestly this ailment change is terrible for poison, the entire idea of poison is that you can put a single drop of poison to kill whatever, is it using a gas, a needle, or a liquid doesn't matter... so this is so counter intuitive now in poe. I wanted to convert my vine arrow into something, but there is little in sight, i like so much the fluidity of poison/chaos builds in poe when they are actually good, that's so sad. I guess ill go back to my bleed titan then... |
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" I have 3slots in my gas arrow and i wouldnt know what to add as a 4th skill because there arent that many poison priented options... Plague support, +1stack and magnitude. Thats all there is. Maybe fast forward would work, but i use it on toxic growth. Theres unique gloves, i think 33lvl, that give +1 stack and theres 2 nodes on passive tree and ascendancy that DOUBLES the possible stacks, so i wouldnt say "almost inpossible" |
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