Some Atlas map systems need re-tuning

I usually don't post feedback but please look into adjusting the end-game "systems". I tried both Breach and Altars and in both situations i'm dead in under 3 seconds with way too many mobs spawning around you at the same time. For a witch with minions, this is quite impossible since there's no way to endure that much punishment at once. Minions don't have taunt and i'm forced to stay in the determined circle, dodging like a maniac with every single mob targeting me instead of the minions. This is not a matter of bad positoning as you only have a small space to move in. I am currently lvl 71, maps are around 66-67.

Please look into these; i could not complete any single one of them despite completing maps of that level with ease. I feel like i should have the resistances and avoidance from POE1 in a game where they don't exist in order to survive 10+ mobs hitting you at once. On top of all that, the objectives disapear if u die to them and you're unable to retry them.. If this is intended... suffice it to say it's not a good lesson for players to be told they suck and they wasted their only opportunity because they couldn't survive that many mobs at once as a back-line ranged build with minions.

Otherwise: great game! Keep it up!
Last bumped on Dec 12, 2024, 12:04:22 AM

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