Trial of Sekhema past first trial needs tuning
The first boss of the trial is fine but the second boss with the two bosses needs adjusting so severely it is impossible to enjoy. They do a full quarter of your honor per hit and their abilities have ghost hit boxes that are bigger than the radius shows. Not to mention the fire stomp that travels and is cast instantly with no time to react that does roughly half your honor. The trials feel absolutely horrible. The amount of honor lost on hit needs to be significantly less or at least readjusted to be actually fair. I went into the fight with 1800 honor and the first hit that was done to me took away about 600 like how is that fair? how is that balanced? how is that fun?
Last bumped on Dec 11, 2024, 10:34:49 PM
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