A little disappointed

I am a new player of POE2 and have never played the game before. I was drawn to this game by the Raging Spirit death summoning itself. This approach to the game makes me feel that the game has a programming aesthetic and an endless world waiting to be explored. However, this gameplay is completely a thing of the past, as GGG has banned it.



I understand that developers are under a lot of pressure to deal with bugs and balance, and maybe this approach is somewhat "unhealthy" from a developer's perspective. As a player who was attracted to this unique mechanic (and paid for early access), I accept that the balance of this gameplay should be weakened, such as greatly reducing the revenue of this gameplay, adding time delays to repeated triggers, etc.



But I implore GGG to reconsider its decision to ban skills from triggering each other outright. First of all, because there are already a lot of conditionally triggered skills in the game, there will certainly be a lot of similar cases when these skills are used in the future, if all of them are banned, it will make these ideas meaningless. This balance is better than simply removing these triggers directly. (As I write this, I see the sorcerer's lightning already shining in place of the witch's spirit.)



Second, this kind of balance permanently deprives the player of a way to use his imagination and create his own character, and permanently denies a part of the game's future vitality, which is a huge loss for both the player community and the game business.



Finally, I sincerely hope GGG will reconsider this decision and thank you for your time and consideration.
Last bumped on Dec 12, 2024, 3:28:35 AM
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KUMAMO#7379 wrote:
I am a new player of POE2 and have never played the game before. I was drawn to this game by the Raging Spirit death summoning itself. This approach to the game makes me feel that the game has a programming aesthetic and an endless world waiting to be explored. However, this gameplay is completely a thing of the past, as GGG has banned it.



I understand that developers are under a lot of pressure to deal with bugs and balance, and maybe this approach is somewhat "unhealthy" from a developer's perspective. As a player who was attracted to this unique mechanic (and paid for early access), I accept that the balance of this gameplay should be weakened, such as greatly reducing the revenue of this gameplay, adding time delays to repeated triggers, etc.



But I implore GGG to reconsider its decision to ban skills from triggering each other outright. First of all, because there are already a lot of conditionally triggered skills in the game, there will certainly be a lot of similar cases when these skills are used in the future, if all of them are banned, it will make these ideas meaningless. This balance is better than simply removing these triggers directly. (As I write this, I see the sorcerer's lightning already shining in place of the witch's spirit.)



Second, this kind of balance permanently deprives the player of a way to use his imagination and create his own character, and permanently denies a part of the game's future vitality, which is a huge loss for both the player community and the game business.



Finally, I sincerely hope GGG will reconsider this decision and thank you for your time and consideration.




"AGREE"

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