I think you decided to put graphics over gameplay

First of all, I will not talk about animations; I think it is a completely different subject.

The game is beautiful, no doubt about that, but clearly, there are some drawbacks:

- Was the level design driven by aesthetics? Many places are way too narrow for a hack'n'slash game.
- The trees and some walls: okay, they look good, but I can't see my character and/or an enemy... oh, I died.
- Lack of contrast between the enemies and the environments: I cannot see some of them, especially the smaller ones.
- Either a camera issue or a game balancing problem: some enemies I can't see are firing at me.

On the UX part, two things:

- The map looks good but... takes ages to load.
- The quest UI is bad, over the map and is disturbing.

Maybe there is another thread about it, did not find it.
Last bumped on Dec 11, 2024, 5:54:18 PM

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