I think you decided to put graphics over gameplay
First of all, I will not talk about animations; I think it is a completely different subject.
The game is beautiful, no doubt about that, but clearly, there are some drawbacks: - Was the level design driven by aesthetics? Many places are way too narrow for a hack'n'slash game. - The trees and some walls: okay, they look good, but I can't see my character and/or an enemy... oh, I died. - Lack of contrast between the enemies and the environments: I cannot see some of them, especially the smaller ones. - Either a camera issue or a game balancing problem: some enemies I can't see are firing at me. On the UX part, two things: - The map looks good but... takes ages to load. - The quest UI is bad, over the map and is disturbing. Maybe there is another thread about it, did not find it. Last bumped on Dec 11, 2024, 5:54:18 PM
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