Updated Feedback after Trial of Chaos.

Some things that I think need improvement:

- Exalt drop rate. Given that there is no crafting bench more exalts would be nice. The vibe I got from the interviews was that exalts would be dropping often enough for us to use them pretty frequently. I currently have a few base items in my stash that I want to craft on but can't. Im through almost all of Act 3 and maybe 1 exalt has dropped the whole time. Crafting seems very limited overall at least in Act 1-3. If no changes are made maybe add in annuls to early acts? It just feels extremely limited given that we can't annul early or scour (and no crafting bench). By the time you get the drops and maybe craft an items you like you are replacing it in the next act or zone and have to start over. Feels bad.

- I won't comment on amount of gems, etc given that all of them are not in the game yet. It is natural it feels limited for now.

- Console NEEDS mouse and keyboard support. Inventory/stash/gem management on console is rough. I don't even bother using the filters when using vendors or my stash cuz it's very annoying. Mouse ad keyboard would open up more builds for ppl to play optimally as well. There are very weird things on console like I want to pick up an item but I auto-target a nearby monster and have to go claw grip to pick it up cuz it snaps back to the mob instantly if I try to hover over the item. Even if we had to restart the game with M&K attached to get the default PC UI I wouldn't mind.

- Burning ground effects with the flames tanks fps. FPS can be pretty rough depending on the effects.

- Some zones are abnormally large for the slow movement POE2 has.

- The Map can use some work. Specifically the zone borders and the icons for main things in them like optional bosses. Take away the blinking of them and leave them static with more noticeable contrast between completed and still needs to be done. Maybe add noticeable borders around the zone so we can see what icons are contained within that particular zone instead of it all looking blended together.

- Most frustrations with console I don't see being able to be fixed. Im used to PC so it's naturally going to be worse in terms of navigating everything. Not sure that can be fixed.

- Need a crafting bench type mechanic. Idk if this is being saved for leagues along with good drop rates but we need some more targeted crafting during the campaign. Essences that I've seen so far only go up to magic not rare. There is a clear bottleneck in the magic to rare crafting part.

- Narrow doorways and bridges. Some parts of maps like the dreadnaught are ridiculous with the narrow bridges and getting stuck or killed instantly on them. You move too slow to get across in time to have breathing room but he mobs move quickly and block your way. Doesn't feel good in some areas.

The good:

- Flasks being just 2 flasks.

- Bossea are a lot of fun.

- Campaign length I actually enjoy. Im sure it will get shorter over time anyway once we get a hang of it.

- Overall difficulty. Feels good in terms of mob health and bosses. Doesn't feel good with movement annoyances and crafting resists being overly difficult during campaign though.
Last edited by RoodGoose#0133 on Dec 11, 2024, 12:42:50 PM
Last bumped on Dec 11, 2024, 12:41:02 PM

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