Overtuning related issues

Enemies without any kind of modifier in the base game move far too quickly causing boxed in deaths with no escape option, turned into a guaranteed no win situation if they drain mana as well. The game could use a class of skills for different builds to bust out of these situations if this is intended, as it stands most movement abilities get boxed in as well.

Enemies with ranged attacks frequently 2-3 hit while outside of view of the camera, if they are going to be this deadly to incentivise dodging they should have their range reined in, to only lock on within view.

Mana drain enemies are anti-fun and unengaging, why are they so prevalent in the early game when so few options for mitigation are available?

Bosses so far seem pretty well balanced, but lean too heavily on one-shot mechanics.
Last bumped on Dec 11, 2024, 12:35:33 PM

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