Who thought up the Honor system for Trials? Why is it so melee unfriendly???
Feels bad playing melee getting pigeonholed into running around enemies, dodging attacks, and trying to waste timers instead of actually playing my class and using the abilities, materials, and gear I've gained/crafted to kill the monsters.
Then you get to the bosses and they're all designed to destroy your honor instead of actually kill you, with disproportionally more melee-focused attacks than ranged-focused ones. Either remove the honor system for melee-focused characters or GIGAbuff how much Honor you get as a melee class - i.e., 6000 honor instead of the 600 you should normally have in your first run. Last bumped on Dec 18, 2024, 1:17:19 AM
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" I agree the honor damage is a bit overtuned to be a trials, I know it's supposed to be sanctum, but people make special builds for sanctum, it was not a one for all builds activity. If this becomes a universal trials mode then your defences especially armor should count more in how many honors you lose when you get hit, and it needs a way to recover honor for those with leech builds. Otherwise melee characters aside from the big dps no-hit builds are quite fked. Last edited by GeneticFreak81#3997 on Dec 11, 2024, 8:52:21 AM
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IMO honor is good, but GGG should remove it from the boss fight
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" Melee characters are quite fucked by a lot of the decisions made by GGG, which is disappointing. |
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Just tried to run trial T3 set 3, everything is fine up until Trials of cunning, it is too melee unfriendly even with that 35% up close dmg reduction for honor, why? cause mobs tends to shot from afar. failed at mobs. challenging maybe, but definitely hair pulling mental stressful. final room boss hides like 50% of the time, what should we do then? roll around like an idiot? @.@
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I have only done the first trial so far on Monk.
It was hard but I what I found hard was not the final boss even though he killed me a bit before I beat him. What was hard was getting comfortable doing all the types of trials. Some were easy from the get go. And others I detested like the Ritual Trial made me lose a lot of Honor on avg, Escpape and Hourglass were easy to get out of without losing honor, and Chalice was somewhere in the middle, proper kiting can get you through this but it take some time. Then I came up against this life regenerating spider. No matter what I did, he would just regenerate. So in my mind I knew I probably needed to shift more to damage in my passive. I did put a lot into ES and reaching the quarterstaff sooner rather than later. But I also decided to ask in general chat. I got the stupid responses from the brainless. Then one guy said you need to up your Lightning damage. And I realized I had shifted from my physical+lightning to a staff with more overall physcial damage. And I switched to a Crackling Quarter Staff which is all lightning. I also readjusted some of my passives to get like 3 more damage nodes in exchage for how quicly I was reaching the Quarterstaff nodes. And it changed everything. (TY to that guy btw) Even the Ritual Trial got easier. My DPS on my skills went up from like 153 to 310. Not exact numbers but in that neighborhood. I was leaning into defense and trying to reach the quarterstaff nodes too quickly. I never felt like I was being punished for being melee though. There is a boss fight where the camera is all over the place because of where you need to stand to fight the boss Zalmarath, but I feel like this one is more bugs. In short the trial actually made me better with my build I think, especially the dodging and avoiding punishing melee stuff. |
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