Performance issues

Please don't neglect fixing performance issues except doing plain campaign everything else that involves some sort of mechanic is giga performance taxing.

Here a list from everything i've noticed where I go easily from 70-90 fps to 30-45 fps.

- Ultimatum super taxing for example the first trial when all the mobs run to you after going down the elevator super low FPS, unplayable with trials 7 modifier
- The other trial w.e. its called when you activate Hourglas you get immediatly I go instant from 85 fps to 35.
- Maps in general in Endgame super taxing
- Breach and Delirium are also unplayable
- Ritual and Strongboxes not as bad as Breach and Delirium but both somehow tax aswell on the performance


In that is just in the first few tiers with barely any modifiers... I hope there is some intention to fix it in a way that such things dont tax as much.. idk if its the monsters or all the effects that are being used are the problem when you do certain things but its unfun to have a stuttery feeling while trying to dodge things...

I play with a 3060 12gb, ryzen 5 3600x, 16GB ram
Last bumped on Dec 11, 2024, 7:04:35 AM
This is the only problem with the game so far for me. The game is perfect and the devs are brilliant. I had a sensational experience throughout the campaign in every way.

However, when I started the endgame, I had an extremely unpleasant surprise. Even if I reduced the resolution to 720p, the game still couldn't maintain a good framerate.

And the situation gets much worse if there is any kind of ground effect. I hope GGG can improve this aspect of the game.

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