Path of exile 2 Minion notes

This is just a short sum up of some issues ive run into as a minion build wont be touching on anything damage related as i dont have high end gear.

1st: Pathing, minions well often find themselves getting stuck in doorways or bridges. This can often lead to the player being left along wondering into a pack of adds and more often then not getting killed.

2nd: (This one has been a particular annoyance to me) starting events quite often minion builds can find themselves starting an event like a ritual, boss, or the worst offender ultimatum, and have there minions completely left out of the fight until they run far enough away for them to despawn and respawn (and in smaller encounters this isnt even an option). This is very frustrating as it has lead me to losing many ultimatums and map encounters. A quick fix for this would be simply porting the minions to the player when an encounter of any type starts, or giving the player an ability / option to summon all minions to there location. Though I don't feel such a large inconvenience should be fixed be requiring a skill gem rather a back bar free option with a cool down if anything.

3rd: the minions having solid bodies when in co op, I've had my friend who games with me die at least a few times from my minions blocking the door way and trapping him between them and a large group of adds. While it doesn't personally effect me as the minion build player it doesn't make for a fun co op mapping experience for others playing with me.

Those are my big 3 that I've experienced thus far. For anyone reading who has other experiences feel free to add them and hopefully this can inspire a good list of positive changes for minion builds in a future patch.
Last bumped on Dec 10, 2024, 4:56:52 PM

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