Skill need a lot of work.
Poe 1 have the most sandbox skill gem system, and is somthing i really fall in love with.
Poe 2 is like a step and a more limited way that kind of takes the fun out of the game. 1: i like control, the Skeletal warrior gem makes no sens to me, is a passiv and the at the start i had no ideer how it even work. need to be like the old, were you can just cast is manual. 2: can only have 1 of a support gem, so i can't have to of the same is dum as hell, i like the freedom to make a build the way i whant it to be, but this is way to limitet. 3:why do i have a limit to my support gem capacity, if i wanner make a 2h Witch with 8 str support gems let me do it! for the love, please try to keep some of the tings that sets poe a part from othere games. its like " this class can only play this role " it was fun to have the flexebility to build what ever you like out form what ever start point. Last bumped on Dec 10, 2024, 6:39:24 PM
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My guy, skeletal warrior is super easy to figure it out if you read. It took me less than 5 secs.
Not having to cast it is also a pretty big QoL, why would I want to always cast it? |
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the control of when you like you warriors to be there, as it is naw it out of you control.
if you have a weapom with the skill, nothing tells you how manny you get, or have any way to modify the number of skeletons you have. i have a lot of reasons why i hate it this way. with the limited support gems i can use, some of them, influence my minions, i like to summen them befor a boss or a hard pack, not have them random out so i whaist damage on a white useless mobs when u cast my Essence Drain with supported Minion Pack (curse i can't have more then one support gem of swift affliction, I'm kind of forced to use it or don't have a support gem at all.) if you can't see this is punishing gameplay, instead of awarding skillful play, i have nothing more to say to you. this is not the only time i see a gen have major flaws in their desing of having gems auto cast. |
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