Cryhards and Tryhards Dialogue
I'm not here to tell anyone to quit or go back to some other game but I would genuinely like to understand some of the pain points.
For one I see a common pain point being that maps take too long and the mobs are too difficult. I don't understand this. Do you just want endgame only? My experience has been that the mob difficulty made the whole time I played fun not just the encounter with a boss or two per map. How would you even balance such an expectation? If you dumb down and decrease the mob difficulty the game just becomes a loot pinata fest. How is that immersive? I've also seen the pain point of the game being too slow? I don't get it. Are you supposed to be able to complete the full story day 1? Should you be a god like char after the EA first weekend? Where is the immersion in such gameplay? I think this ties into loot drop rates too. Is a unique item supposed to drop every map? How does that feel like a unique to you rather than just another item with better stats. The point being if uniques drop regularly then they are not unique and your possession of them is not unique either. It breaks immersion with the role playing nature of the game. I guess I would just say that my expectations were to play an immersive role playing game. If I can mow down a 30 ft tall titan where is the reality of that? The fact that I can strategically wear that monster down and watch it explode at the end is fulfilling. So I don't understand. You want these creatures that look dangerous and want to destroy you to lose all feeling of danger? Like they can look like monsters but they need to function as care bears? Can anyone complaining genuinely give criticism that isn't just I'm not progressing to being a god like character over the weekend so game not good? Like I see another suggestion that we need a phase dodge. So your character needs a god like ability to teleport through mobs? The more I think it about it, the more it sounds like the biggest complaint is I can't roleplay god in this video game so it's not fun. I don't know there's no pleasing everyone. Even if you had a god like char in the beginning people would complain it's too easy. That being said if you've had a bad experience where would you balance it between two easy and too hard? Genuinely trying to understand how you would balance immersion and role-playing? You see I would like you to enjoy your experience too. So compromise is the option. But if you are not enjoying yourself would you be willing to take the community into consideration and explain how you would make the game better for me? Try to take a moment to consider more than yourself and remember there are hundreds of thousands of people playing. So how would you balance the mechanics so we can all have fun? If you're not thinking along those lines then I think the only way to fix your issues is to pay GGG a very large sum of money to develop YOUR game that meets every one of your desires. Last bumped on Dec 10, 2024, 1:59:27 PM
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I don't think you're gonna get much of a dialogue with your thread title. But for me, I don't really have an issue with the difficulty or the loot. I think things can be tuned a lot better, but that's not why I'm tabling the game. I'm tabling the game because I think it controls like trash. I don't have fun fighting with the controls in the game. WASD isn't good. Point and click feels like I'm sliding on ice. And controller is probably my favourite, but it has it's own slew of issues that are all super annoying.
Having the game able to control with Mouse&Keyboard AND Controller, or being able to hot-swap between control methods while in game, would be a good enough consolation that I would probably see the campaign all the way through. But ideally I think we need an entirely better control scheme. Like being able to move with an analog joystick while also using a mouse at the same time. That would be my preferred way to play. When a game feels very cumbersome to control, it's a big turn off. I got 20 other games on my PC that all feel amazing to control. I got a gaming keyboard that I love, an MMO mouse that I love, I got a controller, I got a highend HOTAS flight controller. I got all kinds of controllers for all kinds of games if you can't get me to enjoy the controls, then you dun effed up IMO. I'm very flexible with controls, I got a dozen to choose from, and I've been a gamer for 35 years and I've even worked on mods that have had millions of players. A game controlling well feels like such a minor detail when you don't notice, but when it controls bad, it tends to be the only thing you notice. I'm willing to concede that the controls are "good enough" for a lot of people. Not everyone is complaining about it. But like I say, I'm picky with what games I play. If I have trouble with the controls, I'll very gladly drop the game and play something else that doesn't have that barrier to entry. |
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"Don't like what I don't like. How dare you have fun without my permission!"
All I hear from the haters. Game is great, having so much fun. |
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