Infernalist DD fireball ignite crit
So here's what's happening
OLD POST before poe planner came up
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Tree:
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https://poe2db.tw/us/passive-skill-tree/AAAABgEBYRKDSZ0G26Ptx_BzPo3OVxJ-lD0CFX3hbhFoIaifT1QkLZi4SSF5nzgj4erL33S_ltjTV1ftFBBr6NPyz98WbAo05rbjaDrn4sFoFMJxUe_rsz301bXa2ovyyX02Nf9aM_YtmltbmgIuLGaZPPSLTQM-DYNfcdwaYIgYBZmrdWhz1z3ioMGBE-BA1JaHHmEDyLNLUtbdQCiehQqkj6JlYE_n8D5hoKlfEr3FRVqaLkesHnEXMFenYg3L59LXSrXXQIHmAAA=
Updated tree after i got more defenses on the gear
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(its manageable now to unspec recoup and manaregen nodes to go more crit on Moment of Truth and eledamage on Stormbreaker) https://poe2db.tw/us/passive-skill-tree/AAAABgEBZh5xmi5FWkesEoNJnQbbo-3H8HM-jc5XEn6UPQIVfeFuEWghqJ9P0tctmLhJIXmfOCPh6svfdL-W2NNXV-0UEGvo0_LP3xaB5tdASrW242g65-LBaBTCcVHv67M99NW12tqL8sl9NjX_WjP2LZpbW5oCLixmmTz0i00DPg0XMFenYg3L54NfcdwaYIgYBZmrdWhz1z3ioMGBE-BA1JaHHmEDyLNLUtYNkCiehQqkj6JlYE_n8D5hPd6B2r3F3Fmog-8M49l8zkSMOm40awAA Gems used:
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Start (1-2 act) i was running with fusillade+spark+flamewall, it can do its thing until you get higher gems Cruel acts - first waystones (t1-t2)
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Ember fusillade > scattershot + concentrated effect + elemental focus + fire pen
Firewall > fortress + inspiration + arcane tempo Hellhound > fire exposure + strip away + magnified + elemental army
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Note: fire exposure is level support 3 gem, so until i got it i used meatshield + envenom + corrosion just so the dog can be doin somethin useful besides taking 20% of incoming damage
Raging spirits > feeding frenzy + minion instability + infernal legion Detonate dead > spell echo + fire mastery + wildfire Blasphemy > flammability + clarity + vitality Fireball > fork + wildshards + unleash
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fireball gives good FAST burst aoe if wildshards proc, fusillade is more of a single-target consistent damage
Due to the MASSIVE hp pool on enemies - detonate dead deals THE damage. If you manage to kill at least 1-2 mobs of a pack and then click somewhere around the corpse to explode - most likely you will kill the entire pack or start a DD chain which ends in pack dying anyway. Just keep pressing it until there's corpses and mobs to kill. firewall ignites enemies to boost your damage (immolate \ skill tree nodes etc), fireball + unleash + wildshards is an on-demand quick but costly blast to fill out the skill rotation or get away from tha bodyblock moment. Defensives come from recoup, ES, vitality aura and the hard lux MVP mechanic - dodging and running around. Mainly the whole rotation and gameplay on maps \ acts looks like this:
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see the pack > cast 2-3 fusillades > firewall > fireball few times > kite&dodge > few of the pack is dead > press DD > pack dead The bossfights are a bit more complicated, since you can not spawn corpses. Sometimes boss will call a few mobs, that will give you a free damage, but this is more of a 'small bonus', not something to rely on: boss > fusillade 2-3 times > firewall > fireball > repeat > DODGE&RUN! > boss dead This is not like mandatory super important rotation, just how i see it working better. There's no problem in pressing the buttons randomly, just dont forget to detonate the dead and stay somewhat close to enemies to curse them with flammability. The fireball wildshards proc looks epic and can clear the entire screen from the enemies, but it has 20% chance so you can not rely on it, just press it 1-2 times after the fusillade\firewall\dd and hope for the BOOM As for the gear:
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You'll surely need 30+ spirit chest or amulet to fit the aura set. All other gear is mainly energy shield + resistances (they REALLY help so cap them prio). The main thing is the WAND - you NEED to get a wand with + level to fire skills. The more the better. I found +3 lvl to fire spells + %spell damage + %fire damage wand being sold by a vendor in act 4 or 5 lol. Dont forget to check them every now and then. Good wand looks like this: Movespeed on the boots is extremely helpful. With +15% movespeed you can dodge more enemy or boss attacks. Some bosses (like the monkey with a big stone) can be completely countered with the movespeed only. Other mods to look for: + %Fire damage + %Spell damage + %Cast speed + crit chance \ crit damage bonus + HP \ mana \ ES + mana regen if u feel like pressing manaflask too often Ascendancy:
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The dog > altered flesh > beidats will > two small hp nodes
Acts went like a breeze, most of the bosses were defeated on 1 try, some took like 2-3. So i think this can be called somewhat leveling \ campaign \ starter build (??) planner > https://maxroll.gg/poe2/planner/5l2xn0z8 main point is stacking HP to gain spirit to boost Threaded Light -> get spell damage - 300 spirit equals to 360% spell damage tree is about stacking crits and fire\ele\spell damage and somewhat defenses on recoup+hp+es cast flame wall + firestorm + fireball + chain spam DD = boom on bosses there's no corpse to blast so just run around in somewhat middle distance to curse him with blasphemy and pray that the wildshards proc. because when it does - boss gets deleted SRS is COMPLETELY unplayable on this build since fireballs spawn one gorillion projectiles and the game just cant count them and starts to rubberband af Last edited by 0mega_1#3752 on Dec 14, 2024, 8:33:03 AM Last bumped on Dec 17, 2024, 7:56:39 AM
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Updated since SRS got rekt
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I wouldn't call 5 raging spritis max REKT, is just u need to use 2x flame abilities to get most of it
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" Might be, i think you're right, thanks. Tested just now with cast on ignite and it kinda sucks |
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I also use minion instability instead of immolate
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update
got to t15 maps on it and seems like build faces a wall at this point map clear is pretty fine and quick, but it SEVERELY lacks solo-target damage i can clear the whole t16 without sweating too hard, but when there's a boss encounter it sucks ass HARD https://maxroll.gg/poe2/planner/f9c70n6y new tree mainly speccing to more ES since damage is now partly on the gear and threaded light (also needs to cap chaos res) will be trying to figure out how to put some ST damage onto it upd. respec'd into solely DD bleed phys bomber via sacrifice tldr - sacrifice + brutes + grim feast + vulnerability + 2 dd gems for aoe (spell echo, magnified, fire pen whatever) and single target (lacerate, minion pact, considered casting) + all phys\bleed nodes + minion hp maxxing on tree, jewels and sceptres aoe nodes for weapon slot 1 and more phys, crit and bleed for weapon slot 2 /thread Last edited by 0mega_1#3752 on Dec 18, 2024, 6:06:19 AM
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