Asking for a favour

Hey guys.

There's a lot of rambling and struggling about topics like the pace of the game,
the design-choices and the lowered drop rates. Generally speaking,
the difficulty and the challenge that lies within PoE 2, which is for a lot of people something, they don't want to, they can't, or they don't understand to adapt to.

In my honest opinion.

This game is a fresh breath of air in the gaming industry,
which a lot of people, like myself, have waited for.

Every little bit of effort and devotion you put into it,
-is- rewarding, because you don't get it for free.

The pace is creating immersion and you are "forced to get into it for real".
The design choices of enemies and bosses are excellent in my opinion,
because it challenges you, to take different paths, to overthink your build idea, maybe to even restart the map and go for it another time.
The lowered drop rates are also a good example of a new form of value,
when it comes to orbs and different stuff, for upgrades etc.

Things I missed in gaming for many years and things,
GGG have understood, managed and implemented very well within the development of this fantastic sequel of a game.

So, keep in mind,
that it's not neccessary to listen to a majority of people,
that maybe misunderstood their own perception of a challenge,
because of what they / we have experienced in the past decade of gaming,
in terms of challenges being lowered for accessibility.

Let's introduce new players and old alike to the playstyle and "time-investment / reward"-situation, just as it would be healthy enough, to maybe change their mind and push them into a direction, that affects the mindset of a gamer in terms of why challenging games can and always will be - a much more immersive and fun experience.

Thanks!
Last bumped on Dec 10, 2024, 5:20:10 AM

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