POE 2 excceeded my expectations and will be a BIG success
I'm really enjoying how they slowed down the spamming of spells and mowing down of monsters. Streamers and fans call the spamming/brainless gameplay "blasting" and it is a playstyle that needs to go the way of the dinosaurs.
Finally a game that reminds me of how ARPGs were before years of people demanding it be easier. I bought one of the higher end support bundles without even watching much previews of the gameplay because I KNEW this game would be good. This games got good bones and the naysayers need to get off their high horse. Who else agrees? Last bumped on Dec 9, 2024, 1:15:55 PM
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" What Old ARPGs are you referring to cause Diablo and Diablo 2, the alleged fathers of the genre, absolutely were about blasting and killing tons of mobs, that was the fun of it. Anyone remember Teleport lightning sorceress? This is like a really weak dark souls clone. |
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" It depends on the time and circumstances when one stepped into D2. If you are talking D2 a while after it came out then yea it was easy to make trades for OP gear and blast. Problem with D2 is they let people dupe gear and it became easy for players to trade for gear that they wouldn't normally get. POE2 should not allow ANY duping b/c they got systems in place to stop it. Anyway, play these older ARPGs besides D4 on release with solo and self found only and it would be harder.D3 was too tough on release for the general players and Blizzard gamers can't really handle the tough stuff to begin with. They screamed and they cried until Blizz made it easier and got rid of the RMAH (fine by me). I hope GGG does not cave in to the players clammoring for this to be easier or make into a blasting fest. POE2 is bringing it all back full circle and I love seeing it happen. Aren't you guys TIRED of one-shotting everything on the screen by spamming a few keys? |
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" No, because the fun of that is the crescendo of all my mechanics lining up. Spending time to theory a build to do that and getting all the gear and working to that point was and always has been the fun of arpgs. If I Wanted a dodge roll centric game focused on long fights, placement, and dodge mechanics, I'd play Dark Souls, Elden Ring, Monster Hunter, which all do PoEs attempt at combat far better. ARPGs have always been a power fantasy game and I cannot recall when they haven't. PoE1 doesn't hand you the ability to one shot bosses (unless they accidentally did). You gotta learn, build up to it and make it work. Long story short, I came for PoE, not Elden Rings isometric little brother. And I got to cruel, it wasn't too bad, I just am not enjoying it. Limited rewards, long, open, empty of exploration maps with tedious fights. Bosses that rely on AOE spam vs clever telegraphing, and are mostly battles of attrition that drop a few blues and maybe a yellow. The fact the map respawns if I die cause a pack of mobs had a rare in it and I didn't manually cursor over ever mob to try and read text during combat means I die (happened a lot less when I gave up and spammed frost wall on everything) only to make the commute longer. Locking many of the more fun skills behind lv 40+ so I am stuck using the same handful of leveling builds if I ever remake a character. The "difficulty" has no reward. It's just dull and boring. If they want to make a different game fine but don't call it PoE2 Last edited by Necrotekk#4404 on Dec 9, 2024, 12:32:50 PM
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There were some really difficult games. You know, trash mobs taking time to kill, kiting all the time, taking 60% of your life in one hit. Do you remember "The Chosen: Well of Souls"? Nobody does. Guess why.
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" My question up there was genuine, I got no idea what ARPG was focused more on difficulty vs loot, mass enemy clearing and power tripping. Just like I Don't play Elden Ring for loot splosions and mass pack clearing, I Don't play PoE for boss fights with fine tuned difficulty and dodge mechanics (not that these are fined tuned, some are a joke, some are obnoxious at best) |
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" My reply was for threadstarter mostly. Point is, most successful ARPGs were not that difficult. Those, that were, didn't survive, they're forgotten. Diablo 2 wasn't difficult, it was difficult enough. So i don't really get this "just like old times" argument - what games are they referring to? |
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" POE was a difficult ARPG first few years (closed beta, open beta and some time after release) and look at the success, proving you dead wrong. Tears make streams. Fish live in streams. I like fish.
/MonstaMunch |
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" You mean how it became significantly more successful after they tuned most of that out and gave players massive diversity to accomplish the power fantasy? Yea, you're right, can't wait for PoE2 to go the same route. |
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" Nope, that was not the point of my reply. Tears make streams. Fish live in streams. I like fish.
/MonstaMunch |
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