Ranger's Snipe skill needs improvement.

Snipe currently is my favorite ability, due to it doing huge damage and needing to time it perfectly, which adds a lot of skill expression. I tried making a build revolving snipe, and obviously you need to have a lot of attack speed so you can spam snipe faster. Then I realized the timing window with all the attack speed I had was absolutely tiny. It was something like 0.2s... From timing it perfectly 99% of the time, I now can't do it more than 5 times out of 10, especially when I'm looking at what my enemy does to dodge/position accordingly. The sound cue is also useless.

Imo, it needs an additional animation when you enter the timing window while charging, making it much more visible. Like a red shockwave around the character for example. Change the sound so it helps even more. And most importantly, make it so the timing window doesnt shorten below 1 second.

I love burst builds and ranger's playstyle, please make this change so I can combine the two...
Last bumped on Dec 12, 2024, 3:04:03 AM
I agree, Snipe would be a great skill but it is very unreliable to use currently, which is going to make it useless in endgame.

The visual cues are hardly recognisable and sound cues are also not great.

Let's make a comparison because I also play Warrior: warrior's charge skill - Perfect Strike - is just perfect, sound cue is on point and the mace blinks as well as your character blinks then, and it still can be performed at the moment of character blinking.

As a ranger on the other hand - you're ranged so you're supposed to look at the range not on yourself, and even looking at yourself it is still very hard to pull it off everytime, apart from looking at brightening of a hand. When your character blinks it is already too late - that is turning the skill into only muscle memory minigame, which is bad, and impossible to pull off if you get slowed. I believe it is not the intention to be like that.

When your character flashes it should be the moment that you still can perform it, as it is only visible indicator if you look at the enemy as every self-respecting ranger would do, instead of looking at your hands.

Please fix GGG, apart from that - the best game i've ever played.

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