Two concerning problems and a few rants
First of all, thanks for the hard commitment in bringing your game to console, its indeed an excellent accomplishment and I while I do enjoy the game, there are two very concerning issues to me, it's a personal opinion as such others may differ...
1. Controller and combat movement - in my opinion this is a somewhat cluncky implementation trying to capture aspects of other games and somewhat with nefast behavior in some cases... While I did not suffer in normal mapping activities that much or bosses without adds, when it came to ACT 1 final boss, a few things poped out... If there is an option for focusing target, I managed to miss it completely and if it doesnt exist it should... I dont like what I call 'tank turret' kind of controls as moving left stick to stear the character and right stick to turn him, specially when the character sometimes tries to turn into enemies. I was unable to understand how it prioritizes targets... This has very cluncky behavior on ACT 1 boss when there are werewolf adds during the mist part... The boss swap phases when he is immune also triggers some crazy things like the character turning away from the boss... it's cluncky and feels randomized... A focus feature would be great, or a classic mode without this 'tank turret' kind of control... This is a major turn down for me, PoE 1 didnt provided this feeling... 2. Market - Market only on site and through messages? This is really a no go... really? One of the most important features for gameplay... So I am supposed to be running from the office to the my playroom back and forth from the computer to the console? :) Now a few rants... Souls like: Copying some mechanics is nice, would be nicer if mechanics like parry would be copied... but instead you chose THE FAT ROLL! Also in souls like, most boss fights can be scripted up to some degree, that is a good thing, there's too much randomization that makes me cry on boss behavior, adding the cluncky controls... it becomes a grief simulator... Difficulty: I dont complain about the game being hard, it's nice that its not a walk in the park like games like The First Descendant. But the cluncky controls on controller and non deterministic behavior makes it: a grief simulator... This is probably why a lot of people claim the game is hard, despite being challenging in some areas, I wouldnt consider it hard. Regions: I am in western europe, I dont understand why the game keeps placing me in Texas (I assume TX is texas as not transmission rate)... Someone messes up on load balancing algorythms? I would not rather set it to a specific zone as I tend to trust a lot on load balancing algorythms... but I still believe Frankfurt or London would have far better results than Texas... Speed: I dont understand why developers are so adamant in making the character move slow... sometimes it feels like I am playing 1942 dodging projectiles but my plane is moving half way of the intended... The character could be moving at least 15% faster by default... According to what I've tested with limited resources, this would be for me the ideal... Slow moving with ammount of adds, stuns, the way that charms (are they even working as intended?) work, turns this into a grief simulator in some cases (bosses with adds)... PS5: Are we using kraken decompression capabilities or dumping everything on the APU processing nodes? It doesnt feel Kraken is being used compared to other titles, specially from SIE... Bottom line is, you have an excellent game with a challenging difficulty level that I dont oppose being turned into a grief simulator by clunky underterministic character behavior while using a controller (which was not felt in PoE 1), slow paced action by character moving (this sould've been an improvement from PoE 1) that sometimes feel like a grief simulator. Missing a huge commodity feature, trading, in consoles... Please improve controller functions... Last bumped on Dec 9, 2024, 9:43:44 AM
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