Suggestion: Alternate/additional movement options for certain skills

It would be nice to have some skills behave more like the dodge roll.

As an example, take the Escape Shot bow skill (jump in in the air and shoot an ice arrow on the ground).

By default, if I press the button for the skill, the character jumps away from where they are aiming. Okay, but if I'm moving in a direction away from a pack of enemies, I want the character to jump in the direction I'm moving, just like the dodge roll, and shoot in the opposite direction. This way I always know what I'm doing.

Currently, the character will auto aim at an enemy as I move my finger to the skill input, then jump away from that enemy, leading to the character jumping in a different direction than I actually want (usually straight into the pack of enemies I'm running from or into a corner I can't get out of).
Last bumped on Dec 9, 2024, 7:32:37 AM

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