Temporal Rift - Vitality/Spirit Bug

There seems to be a reservation bug with temporal rift, maybe with other skills too.
Vitality says it adds +20 spirit to reservation cost, but when linked to temporal rift with 30 spirit, temporal rift is no longer usable. It says insufficient spirit despite having 10/30 spirit free.

IGN: Aithran
Last bumped on Jan 8, 2025, 4:11:16 PM
Yeah same thing is happening to me. I think it's double dipping on the spirit cost, like the active also needs the 20 spirit to cast it, while temporal rift is free, so it just doesn't let you cast. When i equipped a sceptre that added 100 spirit I was able to cast it again.
Sam here, clarity works fine, Vitality dont.
Same here. Drove me crazy trying to figure out why my new skill wasn't working!
+1
It seems like it requires the same amount of Spirit to be unreserved, in order to Cast.
So if you add Vitality (20 Spirit), you need to have 20 Spirit unreserved on top of the original toggle cost of Temporal Rift, to cast the ability. - This effectively doubles Spirit costs.
+1

Attempted to equip vitality to my herald of ice, and noticed that my illusions from lingering illusions stopped appearing during rolls. I have tried placing vitality in both the herald and illusion gem but both disable it. Clarity is currently working though.
+1

Same here, here you can see that it has reservation of 30


And here it says that it's not enough spirit even though you can see it being active in the corner and I see ghost while moving the character



Bumping my available spirit to at least 30 in reserves make the ability castable, seems as if I need to have 30 spirit in reserve in order to cast the ability and game takes 30 spirt as activation "cost"
+1 Having the same problem with Temporal Rift and Vitality not working even though I have the correct amount of Spirit available.
+1 on the issue... I have 10/153 spirit, but when I slot in clarity (10 spirit cost) into temporal rift, tooltip on temporal rift says "not enough spirit" and temporal rift is no longer active/able to be casted. Clarity however is in effect despite temporal rift bricking.
+1

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