PoE 2 - Positive and Constructive feedback (and some bug report)
Hi DEV Team.
I try to collect all the tings i found, and present it here, as positive and Constructive feedback. Ok I have the game installed on a bit older system but it should be enough. Game is installed on a HDD, 3080Ti, intel i9 9900KF, 32Gb DDR4 and the settings are almost on minimal. (I have a serious issue/bug too, but it is on a different thread) === World Map / Waypoint map: The map opening is toooooooo SLOW ! In each zone/time it takes 4-7 seconds. === First Loading screen: Looks great, butt it is loading forever. I can see the login interface, but the background is still loading. There should be a "static" option. === Zone changing: The loadings take tooo long. === Tool tips No closing options. This a is forced use to close it. Example: the first Teleport use, but in a fight it is not ok. === BOSS fights are funn, interesting, challenging. If I Die on a boss ones or multiple times it means I lack of skill / knowledge / gear. But if the last explosion kills me (basically the BOSS died first), and I see the loot WHY will it disappears on resurrections ??? I don't agree with this: - I cannot Craft if there are no orbs to use to craft. (I saw 1/3 orb drops in the "world" and 2/3 from bosses) - I cannot upgrade / change my gear to a better one if it disappears. (no upgrade, no selling or disenchanting) - I cannot buy or gamble for better things from the vendor if the Gold disappears too. === Vendor INV (buy interface) Search is not working: names / tags / skills It would be a real help IF there would be an option, to "lock" 1-2 items at the vendor for buying later. As I had multiple deaths I have almost no orbs and real sh*t gear, and when the vendor gives something useful / could be an upgrade, but not enough Gold. ...and on the next time visiting the vendor it is gone... : Last bumped on Jan 8, 2025, 4:44:22 PM
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Additional update:
I'm levelling my 5th character, and there are a few details what I don't like. Detecting range on the minimap/map overlay is way too small ! there where multiple times as I saw the Exit / Waypoint / checkpoint, but it won't appear on the minimap. And If I missed the visual, than I had to run another round to find it (again). Please add some extra range on the minimap / Mapp overlay in the Story at least. Crafting is... forced, but not a real alternative... One deaths on a map (yes Waystones) is NOT FUNN as a random white mob could Onehit (and kill) me, but I can kill multiple colored packs without any problems. But with 100%-200%+ Waypoint drop chances, PLUS there are multiple points on the Atlas tree for Waypoint drops and the map drops are rare IF drops any. WITHOUT a boss on the map there is no real drop source. Ether there needs to be +% waypoint drops added to map "Yellow" bosses (as we must hunt them), Or more boss-es in Endgame. Or IF I die, then ALL the extra "Juice" / tower influences / map extras should disappear, NOT the map. Ok, I can go in, try to clean out the map for waystones and possibly for some loot. Datasheet is great but the tooltip on the action bar should write out the same "DPS" as it can be seen on the Skills tab, but as I cannot see the Skill tab + the Character sheet I cannot decide id the "not so great" item change worth the change. The basic loot filter should have some basic highlight and/or voice options: Waystones / Tablets / Jewels / currency The potions: the 10 lvl steps are to big of a gap. Usually at level x6-x9 the current potion is not enough, but there is no alternatives (no multiple potion option) From a point on (~70+) the recharged amount is not enough nether for helth and nether for mana. Last edited by Zsebibaba#5480 on Jan 9, 2025, 5:23:33 PM
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