Archmage - Acolyte vs Stormweaver

Hello everyone,

I have previously played Archmage as a League Starter in PoE1 and loved the playstyle and progression.

I have spent some time looking over and trying to adapt the core concepts with the available information into a possible early access starter for PoE 2:

- Int/Mana Stacker for:
- Lightning Damage / Mana from Archmage Support
- Lightning Damage / Int from "Pure Power" Notable Passive
- Mana as additional Hitpool from "Mind over Matter" Keystone Passive

Core Notable Passives

This concept benefits from these currently known/expected passive Nodes:
- More mana from:
- "Mana Blessing" for flat and percent mana
- "Mana Bloom" for percent mana
- "Raw Mana" for percent mana, but also mana cost
- More Damage from "Arcane Intensity" per 100 mana

Eldritch Battery

"Eldritch Battery" seems to have changed compared to PoE1, so we will have to wait and see whether it is useful for this concept.




Ascendancy Choice


Stormweaver

For Many people the Stormweaver Ascendancy of the Sorceress seems to be a go to.
One example of this can be found here: https://www.pathofexile.com/forum/view-thread/3592387

The idea here is to gain a bunch of mana regeneration from Arcane Surge with the "Constant Gale" Ascendancy and scaling that with up with mana stacking and the "Forced Will" Ascendancy, which increases Arcane Surge effect per maximum mana.
This also leaves 2 more Notables for things like:
- "Strike Twice" letting you shock enemies multiple times, potentially activating "Cast on Shock" more frequently
- "Heavy Snows" and "Shaper of Winter" for more chill and freezing enemies even without much investment into cold damage



Having constant independent mana recovery should give this build a good amount of sustainability and casting ability.


Acolyte of Chayula

The core idea behind choosing an Acolyte over something like Stormweaver are it's leech ascendancy notables:



"Ravenous Doubts" makes mana leech instant while "Consuming Questions" allows mana leech to also Recover energy shield.
The entire concept of Acolyte Archmage is heavily dependant on sources of mana leech, which we can also scale with some passives:
- "Manifold Method" increases the amount of mana leeched and chance to inflict ailments on uniques
- "Immortal Thirst" grants us %more mana leech
- Speculation: there may be a source of mana overleech on the passive skill tree

However: so far there don't seem to be any good sources for mana leech on the passive skill tree, which is required to make this concept work.


Since life is said to become a rare resource on the passive tree, this makes using some of the (IMO) very strong energy shield Notable Passives to gain and sustain large hitpool an enticing prospect, while often ignoring a lot of the downsides:
- "Patient Barrier" grants 60% increased energy shield at the cost of slower start of energy shield recharge
- "Dampening Shield" grants more %ES and adds 12% of ES to stun threshhold
- "Heavy Buffer" grants more %ES at the cost of %life
- "Calibration" grants both %ES and %mana
- "Pure Energy" grants more %ES

This also leaves 2 more Ascendancy Notables, which can be spent on getting a lot of free (max) Chaos Resistance from "Chayula's Gift" and extra Chaos Damage from "Reality Bending".

Alternatively, with having a large hitpool from ES and mana, this may make "Chaos Inoculation" a viable choice.
Ascendancy points could then be spent on "Waking Dream" and "Lucid Dreaming" for more sustain and damage from "Flames of Chayula", which leech mana and thus ES when collected, or grant up to 70% increased damage.


[spoiler:"Zealot's Oath"]
From the wording of the "Zealot's Oath" it will not profit from the "Flames of Chayula" leech. However, this may still be a valid option to gaining more ES regeneration, depending on the options for flat life regeneration that may be available.




Some things to consider:

[Skills]
I am still working on a concrete skill setup.
Beyond things like "Archmage Support" and "Cast on Shock" there doesn't seem to be much dependable information to make any decisions yet.

[Defenses]
Other than a large hitpool and regeneration from leech I am inclined to go for an armour based build.
Being able to simply tank and out-sustain hits seems like a great option for a chill playstyle.

Last edited by PacDDrake#4757 on Dec 5, 2024, 9:55:12 AM
Last bumped on Dec 9, 2024, 2:20:26 AM
any idea if archmage will work with pyromatic pact?
"
any idea if archmage will work with pyromatic pact?


Absolutely.

You can also put minion pact. And all kind of supports, that you do not actually have the resource for.
New MoM + EB seems crazy good. We can even combine it with CI. Only thing I am trying to solve now is stun. Is there a unique for it? Or stun is based on mana or something like that?
Last edited by Hell1986#1889 on Dec 6, 2024, 5:00:06 AM
"
Hell1986#1889 wrote:
New MoM + EB seems crazy good. We can even combine it with CI. Only thing I am trying to solve now is stun. Is there a unique for it? Or stun is based on mana or something like that?

Yea, me too thinking about this. Lemme know please, if u find some solutions for stun problem

Report Forum Post

Report Account:

Report Type

Additional Info