[PoE2] - Loadout System

The suggestion introduces a "Loadout System" for Path of Exile 2, allowing players to save and switch between builds using a new item called Eidolon Cores. These cores drop from the final act boss and can store a character's skill tree, ascendancy, and equipped skills. Players can insert up to five cores into a new endgame structure called the Memory Nexus to save and manage loadouts. Switching loadouts is only possible in towns or the Hideout, and creating a new loadout requires completing Ascendancy trials again. This system promotes build experimentation while maintaining challenge and immersion in the game’s world.

Concept: Loadout System
- Loadout Gem (Suggested Name: "Eidolon Core"):
A special gem dropped by the final act boss, it can store an entire character build including:
- Ascendancy choices
- Skill point allocation
- Passive skill tree
- Equipped skills (but not gear)
The gem is blank when found, meaning it does not carry any ascendancy or skill point data. Once socketed into the Loadout Nexus, it records the player's current loadout.
- Loadout Nexus (Suggested Name: "Memory Nexus"):
A new endgame object accessible from your Hideout. It features five slots where you can insert Eidolon Cores to save different builds. Once a slot is filled, the player cannot overwrite it unless they delete the existing core.

Functionality
1. Obtaining Loadouts:
- "Eidolon Cores" drop from the final act boss as a one-time reward.
- Additional cores can be farmed from specific endgame bosses or maps.
2. Saving Loadouts:
- Players save their current build by inserting a blank Eidolon Core into the Memory Nexus.
- Saving a loadout requires the player to redo Ascendancy trials for each core, ensuring there's still effort involved in diversifying.
3. Switching Loadouts:
- Loadouts can only be switched while in a Hideout or town.
- When switching, all skills, passive tree points, and ascendancy nodes revert to the saved configuration of the selected core.
4. Limitations:
- Each character can hold a maximum of five Eidolon Cores.
- Deleting a core requires destroying it, encouraging careful loadout planning.
5. New Ascendancy Playstyle:
- Players cannot reset ascendancies directly, but by creating and saving a new Eidolon Core, they can test out different ascendancies.

Immersion and Lore
To tie into PoE's dark and lore-rich world, these mechanics could integrate the concept of fractured realities:
- Lore Suggestion:
"Eidolon Cores are fragments of an alternate self—manifestations of paths you could have taken but didn’t. The Nexus weaves these realities into existence, allowing Exiles to traverse between fates."

What do you think? (Names are just made up and of course can be changed)
Last bumped on Apr 21, 2025, 9:52:10 PM
I completely support this idea.

Currently enjoying PoE2, and I love the build variety.

But, if you want to enjoy multiple playstyles within the same character, which is possible in the current form, it should not involve an unnecessary timesink.

I like how you are preserving the lore with this idea & that there's effort involved with obtaining this functionality.

Some people tend to think that any sort of loadout system would destroy character identity, which I strongly disagree with. There is emotion, time, and effort to unlock the loadout mechanic as you have presented it.

Emotion + Time + Effort = character identity preserved.

+1
this sounds incredible! I want this!

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