If I could make a Unique

So lets say I may have a code.

If I wanted to make a unique armor called "Lost Kings Armor"

It would be Tri stat requirement. Starts to drop at level 25. 6 row mods

Line 1 *+1% Max HP, +1% Max MP per player level.

Line 2 *+ Max HP

Line 3 *+ Max MP

Line 4 *+% to all elemental resistances

Line 5 *+% to chaos resistance

Line 6 *+x Armor

Don't roast me too hard I barely use the forums. Just curious to feedback not just OMG so OP. Same as bruh this is so weak.
Last edited by turbulance#5979 on Nov 24, 2024, 2:41:22 AM
Last bumped on Nov 24, 2024, 7:39:02 AM
The is nothing unique in this unique, except the ridiculously high +Life% value. If you reduce the value of +life%, it is the most basic rare armor you can think of.
Isn't that a contradiction then? The item is designed to boost other builds. I wasn't aiming for something flashy or way over top. Also thankyou being such a supporter of the game. Not trying to win you over. Just saying ppl like you helped PoE2 exist.
"
So lets say I may have a code.

If I wanted to make a unique armor called "Lost Kings Armor"

It would be Tri stat requirement. Starts to drop at level 25. 6 row mods

Line 1 *+1% Max HP, +1% Max MP per player level.

Line 2 *+ Max HP

Line 3 *+ Max MP

Line 4 *+% to all elemental resistances

Line 5 *+% to chaos resistance

Line 6 *+x Armor

Don't roast me too hard I barely use the forums. Just curious to feedback not just OMG so OP. Same as bruh this is so weak.


to be fair is grossly OP.

it needs a huge drawback or special interactions for instance:

*Strengths life Bonus instead grants 1 maximum life per point of Strength (from 1 maximum life per 2 point of Strength), Strength provide no bonus to increased melee physical damage.
*intelligence's mana Bonus instead grants 1 maximum mana per point of intelligence (from 1 maximum mana per 2 point of intelligence), intelligence provide no % bonus to increased maximum energy shield.


or if you want some funky interaction something like

*increased attack speed modifiers apply to life at a % of its value, attack speed cant be modified above base value.
*increased cast speed modifiers apply to mana at a % of its value, cast speed cant be modified above base value.

not going to claim those values are remotely balance, It was more about the concept that if you have a big gain then it has to come with a drawback.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

"
Isn't that a contradiction then? The item is designed to boost other builds. I wasn't aiming for something flashy or way over top. Also thankyou being such a supporter of the game. Not trying to win you over. Just saying ppl like you helped PoE2 exist.


Uniques in POE have effects or stats that you ideally not find on rare gear. If you just want a 6 stat body armor with high values, you go for a rare item. The idea of unique items is that they alter the playstyle in some way, change your build or have effects you cannot get on gear otherwise. If you take a look at some of the popular unique items in poe, you'll see they often aren't even good stats-wise but are enabling a build or specific plastyle. From generating charges to stealing monster effects, converting damage,having the effect of a node of the skilltree, ascendency or similar. They are not meant to be like rares but with higher stat values, some even have a massive downside to them.

BTW: Your item would also have 4 prefixes and 2 suffixes.
Last edited by R3b00t#3591 on Nov 24, 2024, 7:43:40 AM

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