Reduced skills visual effects for POE 2?

It's not POE 1 level of visual clutter but i still think it's too much, some skills have a VERY strong blur, bloom, or camera shake effects on them, i wonder how this is going to look like with the promised 6 person co-op?

I bet some people actually love the way it is now, so maybe an option which could reduce or even turn off some of these effects would be the best of both worlds, it would improve visibility and maybe even increase performance on more limited devices like the steam deck
Last bumped on Nov 22, 2024, 11:41:03 PM
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Vyend#2601 wrote:
It's not POE 1 level of visual clutter but i still think it's too much, some skills have a VERY strong blur, bloom, or camera shake effects on them, i wonder how this is going to look like with the promised 6 person co-op?

I bet some people actually love the way it is now, so maybe an option which could reduce or even turn off some of these effects would be the best of both worlds, it would improve visibility and maybe even increase performance on more limited devices like the steam deck


I can’t tell you there will be, not seen even the beta or played at one of the public exhibitions.
That said there is at least one (old man so can’t recall more or if PC has extras that I don’t on console) setting that dials it back a bit, and I’d expect more like it in new game. Time will tell.
Im very worried about this as well because I plan on playing with 4-5 friends. In FF14 you had settings to limit or turn off other players skillz completely and I hope we have the choice for that here.
I wanted to make a post about this. Easy fix would be to do it like MAGICRAFT where you can adjust the OPACITY of skill effects!
Mathils actual cat
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HDTanel#2691 wrote:
I wanted to make a post about this. Easy fix would be to do it like MAGICRAFT where you can adjust the OPACITY of skill effects!


Go ahead and make it, they need to know that people are worried about this after the last gameplay video
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Vyend#2601 wrote:
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HDTanel#2691 wrote:
I wanted to make a post about this. Easy fix would be to do it like MAGICRAFT where you can adjust the OPACITY of skill effects!


Go ahead and make it, they need to know that people are worried about this after the last gameplay video


Agreed this please 1000%, can you imagine PoE 2 (where dodge rolling is needed for builds) in Cowards Trial map (just as an example of a posted in global to 6 man in poe1 sort of thing) with updates to monsters for poe2 ouch on the eyes anyhow and death in a group of endgame buiids.
Last edited by Timbo Zero#8289 on Nov 22, 2024, 11:41:56 PM

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